pub struct Weapon {
pub cooldown_ticks: u16,
pub last_fired_tick: u64,
}Expand description
Replicated state for a ship’s primary weapon.
Fields§
§cooldown_ticks: u16§last_fired_tick: u64Trait Implementations§
Source§impl<'de> Deserialize<'de> for Weapon
impl<'de> Deserialize<'de> for Weapon
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Copy for Weapon
Auto Trait Implementations§
impl Freeze for Weapon
impl RefUnwindSafe for Weapon
impl Send for Weapon
impl Sync for Weapon
impl Unpin for Weapon
impl UnsafeUnpin for Weapon
impl UnwindSafe for Weapon
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more