pub enum GameEvent {
AsteroidDepleted {
network_id: NetworkId,
},
}Expand description
A reliable discrete game event (Phase 1 / VS-02).
Variants§
AsteroidDepleted
An asteroid was completely depleted of its ore.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for GameEvent
impl<'de> Deserialize<'de> for GameEvent
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for GameEvent
impl StructuralPartialEq for GameEvent
Auto Trait Implementations§
impl Freeze for GameEvent
impl RefUnwindSafe for GameEvent
impl Send for GameEvent
impl Sync for GameEvent
impl Unpin for GameEvent
impl UnsafeUnpin for GameEvent
impl UnwindSafe for GameEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more