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DspGraph

Struct DspGraph 

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pub struct DspGraph {
    pub arena: Arena<NodeRecord>,
    pub buffers: BufferPool,
    pub execution_order: Vec<NodeId>,
    pub levels: Vec<Vec<NodeId>>,
    pub output_node: Option<NodeId>,
    /* private fields */
}
Expand description

The DSP graph. Lives on the RT thread after initial construction.

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§arena: Arena<NodeRecord>§buffers: BufferPool§execution_order: Vec<NodeId>

Topologically sorted execution order. Rebuilt on structural mutations.

§levels: Vec<Vec<NodeId>>

BFS wave levels: each inner Vec contains nodes that can execute in parallel. Level[i] nodes all depend only on nodes in levels 0..i.

§output_node: Option<NodeId>

The node whose output buffer is sent to the DAC.

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impl DspGraph

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pub fn new() -> Self

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pub fn add_node(&mut self, processor: Box<dyn DspNode>) -> Option<NodeId>

Add a node to the graph. Returns its NodeId.

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pub fn remove_node(&mut self, id: NodeId) -> bool

Remove a node, releasing its buffer.

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pub fn connect(&mut self, src: NodeId, dst: NodeId, slot: usize) -> bool

Connect src output → dst input[slot].

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pub fn disconnect(&mut self, dst: NodeId, slot: usize) -> bool

Disconnect dst input[slot].

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pub fn set_output_node(&mut self, id: NodeId)

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impl Default for DspGraph

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fn default() -> Self

Returns the “default value” for a type. Read more

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