Available on non-
target_family=wasm only.Expand description
aeronet_io implementation using Steam networking sockets for communicating in a Steam game over Steam’s relay servers, compatible only with native targets.
This used steamworks which provides bindings to the Steam networking sockets API. However, this may be replaced in the future with custom bindings.
Re-exports§
pub use steamworks;
Modules§
- client
client - See
SteamNetClient. - server
server - See
SteamNetServer. - session
- Implementation for Steam networking sessions, shared between clients and servers.
Structs§
- Session
Config - (CURRENTLY BROKEN) Configuration for establishing a Steam networking session.
- Steamworks
Client steamworks::Clientused to drive Steam networking socket IO.