pub trait LifecyclePolicy: Send + Sync {
// Required methods
fn can_sign<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
identity: &'life1 IdentityRecord,
context: &'life2 RequestContext,
) -> Pin<Box<dyn Future<Output = Result<bool, PlatformError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait;
fn can_transition<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
identity: &'life1 IdentityRecord,
status: ManagedAgentStatus,
context: &'life2 RequestContext,
) -> Pin<Box<dyn Future<Output = Result<bool, PlatformError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait;
fn can_verify<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
identity: &'life1 IdentityRecord,
context: &'life2 RequestContext,
) -> Pin<Box<dyn Future<Output = Result<bool, PlatformError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait;
}Required Methods§
fn can_sign<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
identity: &'life1 IdentityRecord,
context: &'life2 RequestContext,
) -> Pin<Box<dyn Future<Output = Result<bool, PlatformError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn can_transition<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
identity: &'life1 IdentityRecord,
status: ManagedAgentStatus,
context: &'life2 RequestContext,
) -> Pin<Box<dyn Future<Output = Result<bool, PlatformError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn can_verify<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
identity: &'life1 IdentityRecord,
context: &'life2 RequestContext,
) -> Pin<Box<dyn Future<Output = Result<bool, PlatformError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".