pub enum HitLevel {
High,
Mid,
Low,
}Variants§
High
Must stand-block. Jump-ins, overheads.
Mid
Blocked either way.
Low
Must crouch-block. Sweeps, 2K.
Trait Implementations§
impl Copy for HitLevel
impl Eq for HitLevel
impl StructuralPartialEq for HitLevel
Auto Trait Implementations§
impl Freeze for HitLevel
impl RefUnwindSafe for HitLevel
impl Send for HitLevel
impl Sync for HitLevel
impl Unpin for HitLevel
impl UnsafeUnpin for HitLevel
impl UnwindSafe for HitLevel
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more