TreeProps

Struct TreeProps 

Source
pub struct TreeProps {
Show 30 fields pub tree_data: Option<Vec<TreeNode>>, pub expanded_keys: Option<Vec<String>>, pub default_expanded_keys: Option<Vec<String>>, pub default_expand_all: bool, pub auto_expand_parent: bool, pub on_expand: Option<EventHandler<Vec<String>>>, pub selected_keys: Option<Vec<String>>, pub default_selected_keys: Option<Vec<String>>, pub selectable: bool, pub multiple: bool, pub on_select: Option<EventHandler<Vec<String>>>, pub checkable: bool, pub checked_keys: Option<Vec<String>>, pub default_checked_keys: Option<Vec<String>>, pub check_strictly: bool, pub on_check: Option<EventHandler<Vec<String>>>, pub show_line: bool, pub show_icon: bool, pub block_node: bool, pub disabled: bool, pub draggable: Option<DraggableConfig>, pub load_data: Option<Rc<dyn Fn(&TreeNode) -> Vec<TreeNode>>>, pub field_names: Option<FieldNames>, pub filter_tree_node: Option<Rc<dyn Fn(&TreeNode) -> bool>>, pub icon: Option<Rc<dyn Fn(&TreeNode) -> Element>>, pub switcher_icon: Option<Rc<dyn Fn(bool, bool) -> Element>>, pub title_render: Option<Rc<dyn Fn(&TreeNode) -> Element>>, pub loaded_keys: Option<Vec<String>>, pub class: Option<String>, pub style: Option<String>,
}
Expand description

Props for the Tree component.

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§tree_data: Option<Vec<TreeNode>>

Tree data source.

§expanded_keys: Option<Vec<String>>

Controlled expanded keys.

§default_expanded_keys: Option<Vec<String>>

Default expanded keys (uncontrolled mode).

§default_expand_all: bool

Expand all nodes by default.

§auto_expand_parent: bool

Auto expand parent nodes when children are expanded.

§on_expand: Option<EventHandler<Vec<String>>>

Callback when expand keys change.

§selected_keys: Option<Vec<String>>

Controlled selected keys.

§default_selected_keys: Option<Vec<String>>

Default selected keys (uncontrolled mode).

§selectable: bool

Whether nodes are selectable.

§multiple: bool

Allow multiple selection.

§on_select: Option<EventHandler<Vec<String>>>

Callback when selected keys change.

§checkable: bool

Show checkbox next to nodes.

§checked_keys: Option<Vec<String>>

Controlled checked keys.

§default_checked_keys: Option<Vec<String>>

Default checked keys (uncontrolled mode).

§check_strictly: bool

Check strictly (parent and child are independent).

§on_check: Option<EventHandler<Vec<String>>>

Callback when checked keys change.

§show_line: bool

Show connecting lines between nodes.

§show_icon: bool

Show icon next to nodes.

§block_node: bool

Block node (full-width clickable area).

§disabled: bool

Disable the entire tree.

§draggable: Option<DraggableConfig>

Enable drag and drop for tree nodes.

§load_data: Option<Rc<dyn Fn(&TreeNode) -> Vec<TreeNode>>>

Async load data function: (node) -> Vec

§field_names: Option<FieldNames>

Custom field names for tree data structure.

§filter_tree_node: Option<Rc<dyn Fn(&TreeNode) -> bool>>

Filter tree nodes: (node) -> bool

§icon: Option<Rc<dyn Fn(&TreeNode) -> Element>>

Custom icon render: (node) -> Element

§switcher_icon: Option<Rc<dyn Fn(bool, bool) -> Element>>

Custom switcher icon render: (expanded, is_leaf) -> Element

§title_render: Option<Rc<dyn Fn(&TreeNode) -> Element>>

Custom title render: (node) -> Element

§loaded_keys: Option<Vec<String>>

Loaded keys for async loading state.

§class: Option<String>§style: Option<String>

Implementations§

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impl TreeProps

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pub fn builder() -> TreePropsBuilder<((), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), ())>

Create a builder for building TreeProps. On the builder, call .tree_data(...)(optional), .expanded_keys(...)(optional), .default_expanded_keys(...)(optional), .default_expand_all(...)(optional), .auto_expand_parent(...)(optional), .on_expand(...)(optional), .selected_keys(...)(optional), .default_selected_keys(...)(optional), .selectable(...)(optional), .multiple(...)(optional), .on_select(...)(optional), .checkable(...)(optional), .checked_keys(...)(optional), .default_checked_keys(...)(optional), .check_strictly(...)(optional), .on_check(...)(optional), .show_line(...)(optional), .show_icon(...)(optional), .block_node(...)(optional), .disabled(...)(optional), .draggable(...)(optional), .load_data(...)(optional), .field_names(...)(optional), .filter_tree_node(...)(optional), .icon(...)(optional), .switcher_icon(...)(optional), .title_render(...)(optional), .loaded_keys(...)(optional), .class(...)(optional), .style(...)(optional) to set the values of the fields. Finally, call .build() to create the instance of TreeProps.

Trait Implementations§

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impl Clone for TreeProps

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fn clone(&self) -> TreeProps

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl PartialEq for TreeProps

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fn eq(&self, other: &Self) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Properties for TreeProps
where Self: Clone,

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type Builder = TreePropsBuilder<((), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), ())>

The type of the builder for this component. Used to create “in-progress” versions of the props.
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fn builder() -> Self::Builder

Create a builder for this component.
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fn memoize(&mut self, new: &Self) -> bool

Make the old props equal to the new props. Return if the props were equal and should be memoized.
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fn into_vcomponent<M>( self, render_fn: impl ComponentFunction<Self, M>, ) -> VComponent
where M: 'static,

Create a component from the props.

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