InvocationContext

Struct InvocationContext 

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pub struct InvocationContext { /* private fields */ }

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impl InvocationContext

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pub fn new( invocation_id: String, agent: Arc<dyn Agent>, user_id: String, app_name: String, session_id: String, user_content: Content, session: Arc<dyn AdkSession>, ) -> Self

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pub fn with_mutable_session( invocation_id: String, agent: Arc<dyn Agent>, user_id: String, app_name: String, session_id: String, user_content: Content, session: Arc<MutableSession>, ) -> Self

Create an InvocationContext with an existing MutableSession. This allows sharing the same mutable session across multiple contexts (e.g., for agent transfers).

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pub fn with_branch(self, branch: String) -> Self

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pub fn with_artifacts(self, artifacts: Arc<dyn Artifacts>) -> Self

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pub fn with_memory(self, memory: Arc<dyn Memory>) -> Self

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pub fn with_run_config(self, config: RunConfig) -> Self

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pub fn mutable_session(&self) -> &Arc<MutableSession>

Get a reference to the mutable session. This allows the Runner to apply state deltas when events are processed.

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impl<T> Any for T
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