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CheckpointManager

Struct CheckpointManager 

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pub struct CheckpointManager { /* private fields */ }
Expand description

Manages atomic checkpoint persistence for durable sessions.

Each checkpoint atomically stores an event and the updated run-state so that a crash cannot leave an event emitted but un-checkpointed (or vice versa).

§Example

use adk_managed::checkpoint::{CheckpointManager, RunState};
use adk_managed::types::{SessionEvent, SessionStatus, ContentBlock};

let mut mgr = CheckpointManager::new("session_001".to_string());

let event = SessionEvent::StatusRunning { seq: 0 };
let state = RunState { seq: 1, pending_tool_ids: vec![], status: SessionStatus::Running };
mgr.checkpoint(event, state.clone());

assert_eq!(mgr.events().len(), 1);
assert_eq!(mgr.run_state(), &state);

Implementations§

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impl CheckpointManager

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pub fn new(session_id: String) -> Self

Create a new checkpoint manager for the given session.

Initializes with an empty event log and the initial run state (seq=0, no pending tools, queued status).

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pub fn checkpoint(&mut self, event: SessionEvent, run_state: RunState)

Atomically persist an event and updated run-state.

Both the event and the new state are stored together in one operation, guaranteeing that replay will see a consistent view after any crash.

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pub fn load_checkpoint(&self) -> (Vec<SessionEvent>, RunState)

Load the last checkpoint for resume.

Returns all stored events and the current run state, providing everything needed to reconstruct a session after a restart.

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pub fn events(&self) -> &[SessionEvent]

Get all events stored in the checkpoint log.

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pub fn run_state(&self) -> &RunState

Get current run state.

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pub fn session_id(&self) -> &str

Get the session ID this manager is checkpointing for.

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