pub struct PassthroughNode { /* private fields */ }Expand description
Passthrough node - just passes state through unchanged
Implementations§
Trait Implementations§
Source§impl Node for PassthroughNode
impl Node for PassthroughNode
Source§fn execute<'life0, 'life1, 'async_trait>(
&'life0 self,
_ctx: &'life1 NodeContext,
) -> Pin<Box<dyn Future<Output = Result<NodeOutput>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn execute<'life0, 'life1, 'async_trait>(
&'life0 self,
_ctx: &'life1 NodeContext,
) -> Pin<Box<dyn Future<Output = Result<NodeOutput>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Execute the node and return state updates