LabEngineState

Struct LabEngineState 

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pub struct LabEngineState<Input, EditSt, Output, Editor: Generate<Input> + Edit<Input, EditSt>, Archivist: ComputeDemand<Input, Output>> {
    pub engine: Engine,
    pub input: Option<(Input, EditSt)>,
    /* private fields */
}

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§engine: Engine§input: Option<(Input, EditSt)>

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impl<Input, EditSt, Output, Editor, Archivist> !Freeze for LabEngineState<Input, EditSt, Output, Editor, Archivist>

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impl<Input, EditSt, Output, Editor, Archivist> !RefUnwindSafe for LabEngineState<Input, EditSt, Output, Editor, Archivist>

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impl<Input, EditSt, Output, Editor, Archivist> !Send for LabEngineState<Input, EditSt, Output, Editor, Archivist>

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impl<Input, EditSt, Output, Editor, Archivist> !Sync for LabEngineState<Input, EditSt, Output, Editor, Archivist>

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impl<Input, EditSt, Output, Editor, Archivist> Unpin for LabEngineState<Input, EditSt, Output, Editor, Archivist>
where Editor: Unpin, Archivist: Unpin, Output: Unpin, Input: Unpin, EditSt: Unpin,

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impl<Input, EditSt, Output, Editor, Archivist> !UnwindSafe for LabEngineState<Input, EditSt, Output, Editor, Archivist>

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