DestTransport

Struct DestTransport 

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pub struct DestTransport { /* private fields */ }
Expand description

DestTransport - Transport layer manager for a single destination

Core responsibilities:

  • Manage all connections to a specific Dest (WebSocket + WebRTC)
  • Concurrently establish connections in background (saturated connection pattern)
  • Event-driven wait for connection status
  • Cache Lanes within WireHandle
  • WirePool handles priority selection

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impl DestTransport

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pub async fn new( dest: Dest, connections: Vec<WireHandle>, ) -> NetworkResult<Self>

Create new DestTransport

§Arguments
  • dest: destination
  • connections: list of pre-built connections (WebSocket/WebRTC)
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pub async fn send( &self, payload_type: PayloadType, data: &[u8], ) -> NetworkResult<()>

Send message

Core design: event-driven waiting

  • If connection available, send immediately
  • If not, wait for connection status change (via watch channel)
  • WirePool already handles priority, only need to try DataLane Types in order
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pub async fn retry_failed_connections( &self, dest: &Dest, wire_builder: &dyn WireBuilder, ) -> NetworkResult<()>

Retry failed connections (smart reconnect)

§Behavior
  • Calls WireBuilder to create new connections
  • Uses add_connection_smart() to skip already-working connections
  • Perfect for reconnection after detecting connection failures
§Arguments
  • dest: destination (used by WireBuilder)
  • wire_builder: factory to create new WireHandles
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pub async fn close(&self) -> NetworkResult<()>

Close DestTransport and release all connection resources

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pub async fn has_healthy_connection(&self) -> bool

Check if any connection is still healthy

Used by health checker to detect failed connections

§Returns
  • true: at least one connection is healthy (connected)
  • false: all connections are unhealthy or no connections exist
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pub fn watch_ready(&self) -> Receiver<HashSet<ConnType>>

Subscribe to ready-set changes (used for manager-side cleanup).

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