pub struct ActorRef<Actor, Message, State, Response, Error> { /* private fields */ }Implementations§
source§impl<Actor: Handler<Actor, Message, State, Response, Error> + Debug + Send + Sync + 'static, Message: Debug + Send + Sync + 'static, State: Debug + Send + Sync + 'static, Response: Debug + Send + Sync + 'static, Error: Error + Debug + Send + Sync + From<Error> + 'static> ActorRef<Actor, Message, State, Response, Error>
impl<Actor: Handler<Actor, Message, State, Response, Error> + Debug + Send + Sync + 'static, Message: Debug + Send + Sync + 'static, State: Debug + Send + Sync + 'static, Response: Debug + Send + Sync + 'static, Error: Error + Debug + Send + Sync + From<Error> + 'static> ActorRef<Actor, Message, State, Response, Error>
pub async fn new( name: String, actor: Actor, state: State, buffer: usize ) -> Arc<Self>
pub async fn ask(&self, mgs: Message) -> Result<Response, Error>
pub async fn send(&self, msg: Message) -> Result<(), Error>
pub async fn state(&self) -> Result<Arc<Mutex<State>>, Error>
pub async fn stop(&self)
Trait Implementations§
Auto Trait Implementations§
impl<Actor, Message, State, Response, Error> !RefUnwindSafe for ActorRef<Actor, Message, State, Response, Error>
impl<Actor, Message, State, Response, Error> Send for ActorRef<Actor, Message, State, Response, Error>where Actor: Send + Sync, Error: Send, Message: Send, Response: Send, State: Send,
impl<Actor, Message, State, Response, Error> Sync for ActorRef<Actor, Message, State, Response, Error>where Actor: Send + Sync, Error: Send, Message: Send, Response: Send, State: Send,
impl<Actor, Message, State, Response, Error> Unpin for ActorRef<Actor, Message, State, Response, Error>where Actor: Unpin,
impl<Actor, Message, State, Response, Error> !UnwindSafe for ActorRef<Actor, Message, State, Response, Error>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more