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SupervisorTree

Struct SupervisorTree 

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pub struct SupervisorTree { /* private fields */ }
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Hierarchical supervisor tree structure.

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impl SupervisorTree

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pub fn new(root_strategy: SupervisionStrategy) -> Self

Create a new supervisor tree with a root supervisor.

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pub fn root(&self) -> ActorId

Get the root supervisor ID.

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pub fn add_supervisor( &mut self, parent: ActorId, strategy: SupervisionStrategy, ) -> Result<ActorId>

Add a new supervisor under a parent.

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pub fn start_child_under( &mut self, supervisor: ActorId, spec: ChildSpec, ) -> Result<ActorId>

Start a child actor under a specific supervisor.

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pub fn get_supervisor(&self, id: &ActorId) -> Option<&Supervisor>

Get a supervisor by ID.

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pub fn get_supervisor_mut(&mut self, id: &ActorId) -> Option<&mut Supervisor>

Get a supervisor by ID mutably.

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pub async fn terminate_tree(&mut self, root_id: &ActorId) -> Result<()>

Terminate a subtree starting from a given supervisor.

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pub async fn handle_child_exit( &mut self, supervisor_id: ActorId, child_name: &str, reason: ExitReason, ) -> Result<()>

Handle a child exit in the appropriate supervisor.

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pub fn tree_stats(&self) -> SupervisorTreeStats

Get statistics for the entire tree.

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pub fn tree_depth(&self) -> usize

Get the depth of the tree.

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