pub struct Playbook {
pub raw_content: String,
pub config: PlaybookConfig,
pub scenes: HashMap<String, Scene>,
pub initial_scene_id: Option<String>,
}Fields§
§raw_content: String§config: PlaybookConfig§scenes: HashMap<String, Scene>§initial_scene_id: Option<String>Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Playbook
impl RefUnwindSafe for Playbook
impl Send for Playbook
impl Sync for Playbook
impl Unpin for Playbook
impl UnsafeUnpin for Playbook
impl UnwindSafe for Playbook
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Mutably borrows from an owned value. Read more
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T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
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impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
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impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self>
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fn in_current_span(self) -> Instrumented<Self>
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impl<T> IntoEither for T
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fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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