SectionsBuilder

Struct SectionsBuilder 

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pub struct SectionsBuilder<S: State = Empty> { /* private fields */ }
Expand description

Use builder syntax to set the inputs and finish with build().

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impl<S: State> SectionsBuilder<S>

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pub fn build(self) -> Sections
where S: IsComplete,

Finish building and return the requested object

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pub fn mission(self, value: String) -> SectionsBuilder<SetMission<S>>
where S::Mission: IsUnset,

Optional (Some / Option setters). Default: "Purpose of the research".to_string().

The reason for the research or research organization to exist

§Example

“Develop the first atomic bombs in the world to assist the Allied forces and bring an end to WWII”

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pub fn maybe_mission( self, value: Option<String>, ) -> SectionsBuilder<SetMission<S>>
where S::Mission: IsUnset,

Optional (Some / Option setters). Default: "Purpose of the research".to_string().

The reason for the research or research organization to exist

§Example

“Develop the first atomic bombs in the world to assist the Allied forces and bring an end to WWII”

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pub fn challenge(self, value: String) -> SectionsBuilder<SetChallenge<S>>
where S::Challenge: IsUnset,

Optional (Some / Option setters). Default: "Reason for the research".to_string().

A problem or situation within a research field requiring scientific effort, resources, and/or innovation to overcome

§Example

“During WWII, there was a fear that Germany was researching and developing nuclear weapons, giving them a decisive advantage over Allied forces, including the United States, Great Britain, and Canada.”

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pub fn maybe_challenge( self, value: Option<String>, ) -> SectionsBuilder<SetChallenge<S>>
where S::Challenge: IsUnset,

Optional (Some / Option setters). Default: "Reason for the research".to_string().

A problem or situation within a research field requiring scientific effort, resources, and/or innovation to overcome

§Example

“During WWII, there was a fear that Germany was researching and developing nuclear weapons, giving them a decisive advantage over Allied forces, including the United States, Great Britain, and Canada.”

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pub fn approach(self, value: Vec<String>) -> SectionsBuilder<SetApproach<S>>
where S::Approach: IsUnset,

Optional (Some / Option setters). Default: vec!["List of actions taken to perform the research".to_string()].

The plan, resources and actions taken to perform the research in a given project or organization

§Examples
  • “Production across four different sites in the United States, each with a different focus, for security and safety purposes”
  • “Research into new fields including nuclear fission, isotope separation methods, uranium enrichment, plutonium development, and weapons design”
  • “Military coordination for project construction and security management as well as defense communications to national leaders”
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pub fn maybe_approach( self, value: Option<Vec<String>>, ) -> SectionsBuilder<SetApproach<S>>
where S::Approach: IsUnset,

Optional (Some / Option setters). Default: vec!["List of actions taken to perform the research".to_string()].

The plan, resources and actions taken to perform the research in a given project or organization

§Examples
  • “Production across four different sites in the United States, each with a different focus, for security and safety purposes”
  • “Research into new fields including nuclear fission, isotope separation methods, uranium enrichment, plutonium development, and weapons design”
  • “Military coordination for project construction and security management as well as defense communications to national leaders”
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pub fn impact(self, value: Vec<String>) -> SectionsBuilder<SetImpact<S>>
where S::Impact: IsUnset,

Optional (Some / Option setters). Default:

vec![
    "List of tangible proof that validates the research approach".to_string()
]

Tangible effects the research approach has on areas outside academia, such as industry, society, the surrounding environment, or culture

§Examples
  • “Development of the world’s first atomic weapons”
  • “Introduction of the nuclear age, including advancements in nuclear science, engineering and a new source of energy”
  • “The end of WWII, along with many ethical and moral considerations related to use of atomic weapons”
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pub fn maybe_impact( self, value: Option<Vec<String>>, ) -> SectionsBuilder<SetImpact<S>>
where S::Impact: IsUnset,

Optional (Some / Option setters). Default:

vec![
    "List of tangible proof that validates the research approach".to_string()
]

Tangible effects the research approach has on areas outside academia, such as industry, society, the surrounding environment, or culture

§Examples
  • “Development of the world’s first atomic weapons”
  • “Introduction of the nuclear age, including advancements in nuclear science, engineering and a new source of energy”
  • “The end of WWII, along with many ethical and moral considerations related to use of atomic weapons”
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pub fn achievement( self, value: Vec<String>, ) -> SectionsBuilder<SetAchievement<S>>
where S::Achievement: IsUnset,

Optional (Some / Option setters).

Notable recognition or awards given to the research team, organization, or research products

§Examples
  • “At least six Nobel Prizes awarded to Manhattan Project researchers in the years following the end of the project”
  • “Creation of the Atomic Energy Commission in 1946, later becoming the Department of Energy and Nuclear Regulatory Commission”
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pub fn maybe_achievement( self, value: Option<Vec<String>>, ) -> SectionsBuilder<SetAchievement<S>>
where S::Achievement: IsUnset,

Optional (Some / Option setters).

Notable recognition or awards given to the research team, organization, or research products

§Examples
  • “At least six Nobel Prizes awarded to Manhattan Project researchers in the years following the end of the project”
  • “Creation of the Atomic Energy Commission in 1946, later becoming the Department of Energy and Nuclear Regulatory Commission”
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pub fn capabilities( self, value: Vec<String>, ) -> SectionsBuilder<SetCapabilities<S>>
where S::Capabilities: IsUnset,

Optional (Some / Option setters).

Expertise as applied to technology in a given mission space

§Examples
  • “Gaseous diffusion and electromagnetic separation to create fissionable materials”
  • “Mechanisms for achieving supercritical mass for nuclear detonation”
  • “Nuclear reactor development, which paved the way for nuclear power”
  • “Radiochemistry for nuclear detonation analysis and advanced medical research with radioisotopes”
  • “Large-scale multidisciplinary scientific collaboration”
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pub fn maybe_capabilities( self, value: Option<Vec<String>>, ) -> SectionsBuilder<SetCapabilities<S>>
where S::Capabilities: IsUnset,

Optional (Some / Option setters).

Expertise as applied to technology in a given mission space

§Examples
  • “Gaseous diffusion and electromagnetic separation to create fissionable materials”
  • “Mechanisms for achieving supercritical mass for nuclear detonation”
  • “Nuclear reactor development, which paved the way for nuclear power”
  • “Radiochemistry for nuclear detonation analysis and advanced medical research with radioisotopes”
  • “Large-scale multidisciplinary scientific collaboration”
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pub fn research(self, value: Research) -> SectionsBuilder<SetResearch<S>>
where S::Research: IsUnset,

Optional (Some / Option setters). Default: Research::init().build().

Overview of research focus and areas

§Example Focus

“Developing fissionable materials for nuclear reactions to develop the world’s first atomic weapons”

§Example Areas
  • “Nuclear fission”
  • “Radiochemistry”
  • “Uranium enrichment”
  • “Electromagnetic separation”
  • “Weapon design”
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pub fn maybe_research( self, value: Option<Research>, ) -> SectionsBuilder<SetResearch<S>>
where S::Research: IsUnset,

Optional (Some / Option setters). Default: Research::init().build().

Overview of research focus and areas

§Example Focus

“Developing fissionable materials for nuclear reactions to develop the world’s first atomic weapons”

§Example Areas
  • “Nuclear fission”
  • “Radiochemistry”
  • “Uranium enrichment”
  • “Electromagnetic separation”
  • “Weapon design”

Auto Trait Implementations§

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impl<S> Freeze for SectionsBuilder<S>

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impl<S> RefUnwindSafe for SectionsBuilder<S>

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impl<S> Send for SectionsBuilder<S>

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impl<S> Sync for SectionsBuilder<S>

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impl<S> Unpin for SectionsBuilder<S>

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impl<S> UnwindSafe for SectionsBuilder<S>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

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Dereferences the given pointer. Read more
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Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> PolicyExt for T
where T: ?Sized,

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fn and<P, B, E>(self, other: P) -> And<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow only if self and other return Action::Follow. Read more
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fn or<P, B, E>(self, other: P) -> Or<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ErasedDestructor for T
where T: 'static,