MetadataBuilder

Struct MetadataBuilder 

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pub struct MetadataBuilder<S: State = Empty> { /* private fields */ }
Expand description

Use builder syntax to set the inputs and finish with build().

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impl<S: State> MetadataBuilder<S>

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pub fn build(self) -> Metadata
where S: IsComplete,

Finish building and return the requested object

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pub fn identifier( self, value: MetadataIdentifier, ) -> MetadataBuilder<SetIdentifier<S>>
where S::Identifier: IsUnset,

Required.

Metadata schema block containing the RAiD name and associated properties

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pub fn date(self, value: Date) -> MetadataBuilder<SetDate<S>>
where S::Date: IsUnset,

Required.

Dates associated with the RAiD metadata

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pub fn title(self, value: Vec<Title>) -> MetadataBuilder<SetTitle<S>>
where S::Title: IsUnset,

Required.

Title metadata of the RAiD

One and only one title should be identified as "primary"
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pub fn description( self, value: Vec<Description>, ) -> MetadataBuilder<SetDescription<S>>
where S::Description: IsUnset,

Optional (Some / Option setters).

Description metadata of the RAiD

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pub fn maybe_description( self, value: Option<Vec<Description>>, ) -> MetadataBuilder<SetDescription<S>>
where S::Description: IsUnset,

Optional (Some / Option setters).

Description metadata of the RAiD

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pub fn contributors( self, value: Vec<Contributor>, ) -> MetadataBuilder<SetContributors<S>>
where S::Contributors: IsUnset,

Required.

Contributors to the RAiD

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pub fn organization( self, value: Vec<Organization>, ) -> MetadataBuilder<SetOrganization<S>>
where S::Organization: IsUnset,

Optional (Some / Option setters).

Organizations associated with the RAiD

If only one organization is listed, it's role defaults to "Lead Research Organization"
One and only one organization should be identified as "Lead Research Organization"
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pub fn maybe_organization( self, value: Option<Vec<Organization>>, ) -> MetadataBuilder<SetOrganization<S>>
where S::Organization: IsUnset,

Optional (Some / Option setters).

Organizations associated with the RAiD

If only one organization is listed, it's role defaults to "Lead Research Organization"
One and only one organization should be identified as "Lead Research Organization"
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pub fn related_object( self, value: Vec<RelatedObject>, ) -> MetadataBuilder<SetRelatedObject<S>>
where S::RelatedObject: IsUnset,

Optional (Some / Option setters).

Related objects associated with the RAiD

Optional (Some / Option setters).

Related objects associated with the RAiD

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pub fn alternate_identifier( self, value: Vec<Identifier>, ) -> MetadataBuilder<SetAlternateIdentifier<S>>
where S::AlternateIdentifier: IsUnset,

Optional (Some / Option setters).

Alternate identifiers associated with the RAiD

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pub fn maybe_alternate_identifier( self, value: Option<Vec<Identifier>>, ) -> MetadataBuilder<SetAlternateIdentifier<S>>
where S::AlternateIdentifier: IsUnset,

Optional (Some / Option setters).

Alternate identifiers associated with the RAiD

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pub fn alternate_url( self, value: Vec<AlternateUrl>, ) -> MetadataBuilder<SetAlternateUrl<S>>
where S::AlternateUrl: IsUnset,

Optional (Some / Option setters).

Alternate URLs associated with the RAiD

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pub fn maybe_alternate_url( self, value: Option<Vec<AlternateUrl>>, ) -> MetadataBuilder<SetAlternateUrl<S>>
where S::AlternateUrl: IsUnset,

Optional (Some / Option setters).

Alternate URLs associated with the RAiD

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pub fn related_raid( self, value: Vec<RelatedRaid>, ) -> MetadataBuilder<SetRelatedRaid<S>>
where S::RelatedRaid: IsUnset,

Optional (Some / Option setters).

Related RAiD(s) associated with the RAiD

Optional (Some / Option setters).

Related RAiD(s) associated with the RAiD

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pub fn access(self, value: Access) -> MetadataBuilder<SetAccess<S>>
where S::Access: IsUnset,

Required.

Access for the RAiD metadata

Auto Trait Implementations§

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impl<S> Freeze for MetadataBuilder<S>

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impl<S> RefUnwindSafe for MetadataBuilder<S>

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impl<S> Send for MetadataBuilder<S>

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impl<S> Sync for MetadataBuilder<S>

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impl<S> Unpin for MetadataBuilder<S>

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impl<S> UnwindSafe for MetadataBuilder<S>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Pointable for T

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const ALIGN: usize

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type Init = T

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Drops the object pointed to by the given pointer. Read more
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fn or<P, B, E>(self, other: P) -> Or<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
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type Output = T

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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where S: Into<Dispatch>,

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