pub struct ModelDetailsBuilder<S: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<S: State> ModelDetailsBuilder<S>
impl<S: State> ModelDetailsBuilder<S>
Sourcepub fn build(self) -> ModelDetailswhere
S: IsComplete,
pub fn build(self) -> ModelDetailswhere
S: IsComplete,
Finish building and return the requested object
Sourcepub fn attachment(self, value: bool) -> ModelDetailsBuilder<SetAttachment<S>>where
S::Attachment: IsUnset,
pub fn attachment(self, value: bool) -> ModelDetailsBuilder<SetAttachment<S>>where
S::Attachment: IsUnset,
Sourcepub fn maybe_attachment(
self,
value: Option<bool>,
) -> ModelDetailsBuilder<SetAttachment<S>>where
S::Attachment: IsUnset,
pub fn maybe_attachment(
self,
value: Option<bool>,
) -> ModelDetailsBuilder<SetAttachment<S>>where
S::Attachment: IsUnset,
Sourcepub fn benchmarks(
self,
value: Vec<Benchmark>,
) -> ModelDetailsBuilder<SetBenchmarks<S>>where
S::Benchmarks: IsUnset,
pub fn benchmarks(
self,
value: Vec<Benchmark>,
) -> ModelDetailsBuilder<SetBenchmarks<S>>where
S::Benchmarks: IsUnset,
Sourcepub fn maybe_benchmarks(
self,
value: Option<Vec<Benchmark>>,
) -> ModelDetailsBuilder<SetBenchmarks<S>>where
S::Benchmarks: IsUnset,
pub fn maybe_benchmarks(
self,
value: Option<Vec<Benchmark>>,
) -> ModelDetailsBuilder<SetBenchmarks<S>>where
S::Benchmarks: IsUnset,
Sourcepub fn family(
self,
value: impl Into<String>,
) -> ModelDetailsBuilder<SetFamily<S>>where
S::Family: IsUnset,
pub fn family(
self,
value: impl Into<String>,
) -> ModelDetailsBuilder<SetFamily<S>>where
S::Family: IsUnset,
Sourcepub fn maybe_family(
self,
value: Option<impl Into<String>>,
) -> ModelDetailsBuilder<SetFamily<S>>where
S::Family: IsUnset,
pub fn maybe_family(
self,
value: Option<impl Into<String>>,
) -> ModelDetailsBuilder<SetFamily<S>>where
S::Family: IsUnset,
Sourcepub fn id(self, value: impl Into<String>) -> ModelDetailsBuilder<SetId<S>>where
S::Id: IsUnset,
pub fn id(self, value: impl Into<String>) -> ModelDetailsBuilder<SetId<S>>where
S::Id: IsUnset,
Sourcepub fn maybe_id(
self,
value: Option<impl Into<String>>,
) -> ModelDetailsBuilder<SetId<S>>where
S::Id: IsUnset,
pub fn maybe_id(
self,
value: Option<impl Into<String>>,
) -> ModelDetailsBuilder<SetId<S>>where
S::Id: IsUnset,
Sourcepub fn knowledge(
self,
value: impl Into<String>,
) -> ModelDetailsBuilder<SetKnowledge<S>>where
S::Knowledge: IsUnset,
pub fn knowledge(
self,
value: impl Into<String>,
) -> ModelDetailsBuilder<SetKnowledge<S>>where
S::Knowledge: IsUnset,
Sourcepub fn maybe_knowledge(
self,
value: Option<impl Into<String>>,
) -> ModelDetailsBuilder<SetKnowledge<S>>where
S::Knowledge: IsUnset,
pub fn maybe_knowledge(
self,
value: Option<impl Into<String>>,
) -> ModelDetailsBuilder<SetKnowledge<S>>where
S::Knowledge: IsUnset,
Sourcepub fn last_updated(
self,
value: impl Into<String>,
) -> ModelDetailsBuilder<SetLastUpdated<S>>where
S::LastUpdated: IsUnset,
pub fn last_updated(
self,
value: impl Into<String>,
) -> ModelDetailsBuilder<SetLastUpdated<S>>where
S::LastUpdated: IsUnset,
Sourcepub fn maybe_last_updated(
self,
value: Option<impl Into<String>>,
) -> ModelDetailsBuilder<SetLastUpdated<S>>where
S::LastUpdated: IsUnset,
pub fn maybe_last_updated(
self,
value: Option<impl Into<String>>,
) -> ModelDetailsBuilder<SetLastUpdated<S>>where
S::LastUpdated: IsUnset,
Sourcepub fn limit(self, value: LimitDetails) -> ModelDetailsBuilder<SetLimit<S>>where
S::Limit: IsUnset,
pub fn limit(self, value: LimitDetails) -> ModelDetailsBuilder<SetLimit<S>>where
S::Limit: IsUnset,
Sourcepub fn maybe_limit(
self,
value: Option<LimitDetails>,
) -> ModelDetailsBuilder<SetLimit<S>>where
S::Limit: IsUnset,
pub fn maybe_limit(
self,
value: Option<LimitDetails>,
) -> ModelDetailsBuilder<SetLimit<S>>where
S::Limit: IsUnset,
Sourcepub fn modalities(
self,
value: Modalities,
) -> ModelDetailsBuilder<SetModalities<S>>where
S::Modalities: IsUnset,
pub fn modalities(
self,
value: Modalities,
) -> ModelDetailsBuilder<SetModalities<S>>where
S::Modalities: IsUnset,
Sourcepub fn maybe_modalities(
self,
value: Option<Modalities>,
) -> ModelDetailsBuilder<SetModalities<S>>where
S::Modalities: IsUnset,
pub fn maybe_modalities(
self,
value: Option<Modalities>,
) -> ModelDetailsBuilder<SetModalities<S>>where
S::Modalities: IsUnset,
Sourcepub fn cost(self, value: CostDetails) -> ModelDetailsBuilder<SetCost<S>>where
S::Cost: IsUnset,
pub fn cost(self, value: CostDetails) -> ModelDetailsBuilder<SetCost<S>>where
S::Cost: IsUnset,
Sourcepub fn maybe_cost(
self,
value: Option<CostDetails>,
) -> ModelDetailsBuilder<SetCost<S>>where
S::Cost: IsUnset,
pub fn maybe_cost(
self,
value: Option<CostDetails>,
) -> ModelDetailsBuilder<SetCost<S>>where
S::Cost: IsUnset,
Sourcepub fn name(self, value: impl Into<String>) -> ModelDetailsBuilder<SetName<S>>where
S::Name: IsUnset,
pub fn name(self, value: impl Into<String>) -> ModelDetailsBuilder<SetName<S>>where
S::Name: IsUnset,
Sourcepub fn maybe_name(
self,
value: Option<impl Into<String>>,
) -> ModelDetailsBuilder<SetName<S>>where
S::Name: IsUnset,
pub fn maybe_name(
self,
value: Option<impl Into<String>>,
) -> ModelDetailsBuilder<SetName<S>>where
S::Name: IsUnset,
Sourcepub fn open_weights(self, value: bool) -> ModelDetailsBuilder<SetOpenWeights<S>>where
S::OpenWeights: IsUnset,
pub fn open_weights(self, value: bool) -> ModelDetailsBuilder<SetOpenWeights<S>>where
S::OpenWeights: IsUnset,
Sourcepub fn maybe_open_weights(
self,
value: Option<bool>,
) -> ModelDetailsBuilder<SetOpenWeights<S>>where
S::OpenWeights: IsUnset,
pub fn maybe_open_weights(
self,
value: Option<bool>,
) -> ModelDetailsBuilder<SetOpenWeights<S>>where
S::OpenWeights: IsUnset,
Sourcepub fn parameters(self, value: i64) -> ModelDetailsBuilder<SetParameters<S>>where
S::Parameters: IsUnset,
pub fn parameters(self, value: i64) -> ModelDetailsBuilder<SetParameters<S>>where
S::Parameters: IsUnset,
Sourcepub fn maybe_parameters(
self,
value: Option<i64>,
) -> ModelDetailsBuilder<SetParameters<S>>where
S::Parameters: IsUnset,
pub fn maybe_parameters(
self,
value: Option<i64>,
) -> ModelDetailsBuilder<SetParameters<S>>where
S::Parameters: IsUnset,
Sourcepub fn reasoning(self, value: bool) -> ModelDetailsBuilder<SetReasoning<S>>where
S::Reasoning: IsUnset,
pub fn reasoning(self, value: bool) -> ModelDetailsBuilder<SetReasoning<S>>where
S::Reasoning: IsUnset,
Sourcepub fn maybe_reasoning(
self,
value: Option<bool>,
) -> ModelDetailsBuilder<SetReasoning<S>>where
S::Reasoning: IsUnset,
pub fn maybe_reasoning(
self,
value: Option<bool>,
) -> ModelDetailsBuilder<SetReasoning<S>>where
S::Reasoning: IsUnset,
Sourcepub fn release_date(
self,
value: impl Into<String>,
) -> ModelDetailsBuilder<SetReleaseDate<S>>where
S::ReleaseDate: IsUnset,
pub fn release_date(
self,
value: impl Into<String>,
) -> ModelDetailsBuilder<SetReleaseDate<S>>where
S::ReleaseDate: IsUnset,
Sourcepub fn maybe_release_date(
self,
value: Option<impl Into<String>>,
) -> ModelDetailsBuilder<SetReleaseDate<S>>where
S::ReleaseDate: IsUnset,
pub fn maybe_release_date(
self,
value: Option<impl Into<String>>,
) -> ModelDetailsBuilder<SetReleaseDate<S>>where
S::ReleaseDate: IsUnset,
Sourcepub fn structured_output(
self,
value: bool,
) -> ModelDetailsBuilder<SetStructuredOutput<S>>where
S::StructuredOutput: IsUnset,
pub fn structured_output(
self,
value: bool,
) -> ModelDetailsBuilder<SetStructuredOutput<S>>where
S::StructuredOutput: IsUnset,
Sourcepub fn maybe_structured_output(
self,
value: Option<bool>,
) -> ModelDetailsBuilder<SetStructuredOutput<S>>where
S::StructuredOutput: IsUnset,
pub fn maybe_structured_output(
self,
value: Option<bool>,
) -> ModelDetailsBuilder<SetStructuredOutput<S>>where
S::StructuredOutput: IsUnset,
Sourcepub fn temperature(self, value: bool) -> ModelDetailsBuilder<SetTemperature<S>>where
S::Temperature: IsUnset,
pub fn temperature(self, value: bool) -> ModelDetailsBuilder<SetTemperature<S>>where
S::Temperature: IsUnset,
Sourcepub fn maybe_temperature(
self,
value: Option<bool>,
) -> ModelDetailsBuilder<SetTemperature<S>>where
S::Temperature: IsUnset,
pub fn maybe_temperature(
self,
value: Option<bool>,
) -> ModelDetailsBuilder<SetTemperature<S>>where
S::Temperature: IsUnset,
Sourcepub fn tool_call(self, value: bool) -> ModelDetailsBuilder<SetToolCall<S>>where
S::ToolCall: IsUnset,
pub fn tool_call(self, value: bool) -> ModelDetailsBuilder<SetToolCall<S>>where
S::ToolCall: IsUnset,
Sourcepub fn maybe_tool_call(
self,
value: Option<bool>,
) -> ModelDetailsBuilder<SetToolCall<S>>where
S::ToolCall: IsUnset,
pub fn maybe_tool_call(
self,
value: Option<bool>,
) -> ModelDetailsBuilder<SetToolCall<S>>where
S::ToolCall: IsUnset,
Sourcepub fn variant(
self,
value: impl Into<String>,
) -> ModelDetailsBuilder<SetVariant<S>>where
S::Variant: IsUnset,
pub fn variant(
self,
value: impl Into<String>,
) -> ModelDetailsBuilder<SetVariant<S>>where
S::Variant: IsUnset,
Sourcepub fn maybe_variant(
self,
value: Option<impl Into<String>>,
) -> ModelDetailsBuilder<SetVariant<S>>where
S::Variant: IsUnset,
pub fn maybe_variant(
self,
value: Option<impl Into<String>>,
) -> ModelDetailsBuilder<SetVariant<S>>where
S::Variant: IsUnset,
Sourcepub fn version(
self,
value: SemanticVersion,
) -> ModelDetailsBuilder<SetVersion<S>>where
S::Version: IsUnset,
pub fn version(
self,
value: SemanticVersion,
) -> ModelDetailsBuilder<SetVersion<S>>where
S::Version: IsUnset,
Sourcepub fn maybe_version(
self,
value: Option<SemanticVersion>,
) -> ModelDetailsBuilder<SetVersion<S>>where
S::Version: IsUnset,
pub fn maybe_version(
self,
value: Option<SemanticVersion>,
) -> ModelDetailsBuilder<SetVersion<S>>where
S::Version: IsUnset,
Sourcepub fn weights(self, value: Vec<Weight>) -> ModelDetailsBuilder<SetWeights<S>>where
S::Weights: IsUnset,
pub fn weights(self, value: Vec<Weight>) -> ModelDetailsBuilder<SetWeights<S>>where
S::Weights: IsUnset,
Sourcepub fn maybe_weights(
self,
value: Option<Vec<Weight>>,
) -> ModelDetailsBuilder<SetWeights<S>>where
S::Weights: IsUnset,
pub fn maybe_weights(
self,
value: Option<Vec<Weight>>,
) -> ModelDetailsBuilder<SetWeights<S>>where
S::Weights: IsUnset,
Auto Trait Implementations§
impl<S> Freeze for ModelDetailsBuilder<S>
impl<S> RefUnwindSafe for ModelDetailsBuilder<S>
impl<S> Send for ModelDetailsBuilder<S>
impl<S> Sync for ModelDetailsBuilder<S>
impl<S> Unpin for ModelDetailsBuilder<S>
impl<S> UnsafeUnpin for ModelDetailsBuilder<S>
impl<S> UnwindSafe for ModelDetailsBuilder<S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<D> OwoColorize for D
impl<D> OwoColorize for D
Source§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
Source§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
Source§fn black(&self) -> FgColorDisplay<'_, Black, Self>
fn black(&self) -> FgColorDisplay<'_, Black, Self>
Source§fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
Source§fn red(&self) -> FgColorDisplay<'_, Red, Self>
fn red(&self) -> FgColorDisplay<'_, Red, Self>
Source§fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
Source§fn green(&self) -> FgColorDisplay<'_, Green, Self>
fn green(&self) -> FgColorDisplay<'_, Green, Self>
Source§fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
Source§fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
Source§fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
Source§fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
Source§fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
Source§fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
Source§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Source§fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
Source§fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
Source§fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
Source§fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>
fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>
Source§fn white(&self) -> FgColorDisplay<'_, White, Self>
fn white(&self) -> FgColorDisplay<'_, White, Self>
Source§fn on_white(&self) -> BgColorDisplay<'_, White, Self>
fn on_white(&self) -> BgColorDisplay<'_, White, Self>
Source§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Source§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Source§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Source§fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Source§fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
Source§fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
Source§fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
Source§fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
Source§fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
Source§fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
Source§fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
Source§fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
Source§fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Source§fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Source§fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Source§fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Source§fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
Source§fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
Source§fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
Source§fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
Source§fn bold(&self) -> BoldDisplay<'_, Self>
fn bold(&self) -> BoldDisplay<'_, Self>
Source§fn dimmed(&self) -> DimDisplay<'_, Self>
fn dimmed(&self) -> DimDisplay<'_, Self>
Source§fn italic(&self) -> ItalicDisplay<'_, Self>
fn italic(&self) -> ItalicDisplay<'_, Self>
Source§fn underline(&self) -> UnderlineDisplay<'_, Self>
fn underline(&self) -> UnderlineDisplay<'_, Self>
Source§fn blink(&self) -> BlinkDisplay<'_, Self>
fn blink(&self) -> BlinkDisplay<'_, Self>
Source§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Source§fn reversed(&self) -> ReversedDisplay<'_, Self>
fn reversed(&self) -> ReversedDisplay<'_, Self>
Source§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
OwoColorize::fg or
a color-specific method, such as OwoColorize::green, Read moreSource§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
OwoColorize::bg or
a color-specific method, such as OwoColorize::on_yellow, Read moreSource§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Source§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Source§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Source§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Source§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);