pub struct TreeUpdate {
pub nodes: Vec<(NodeId, Node)>,
pub tree: Option<Tree>,
pub tree_id: TreeId,
pub focus: NodeId,
}Expand description
A serializable representation of an atomic change to a Tree.
The sender and receiver must be in sync; the update is only meant to bring the tree from a specific previous state into its next state. Trying to apply it to the wrong tree should immediately panic.
Note that for performance, an update should only include nodes that are new or changed. AccessKit platform adapters will avoid raising extraneous events for nodes that have not changed since the previous update, but there is still a cost in processing these nodes and replacing the previous instances.
Fields§
§nodes: Vec<(NodeId, Node)>Zero or more new or updated nodes. Order doesn’t matter.
Each node in this list will overwrite any existing node with the same ID. This means that when updating a node, fields that are unchanged from the previous version must still be set to the same values as before.
It is an error for any node in this list to not be either the root or a child of another node. For nodes other than the root, the parent must be either an unchanged node already in the tree, or another node in this list.
To add a child to the tree, the list must include both the child
and an updated version of the parent with the child’s ID added to
Node::children.
To remove a child and all of its descendants, this list must include
an updated version of the parent node with the child’s ID removed
from Node::children. Neither the child nor any of its descendants
may be included in this list.
tree: Option<Tree>Rarely updated information about the tree as a whole. This may be omitted if it has not changed since the previous update, but providing the same information again is also allowed. This is required when initializing a tree.
tree_id: TreeIdThe identifier of the tree that this update applies to.
Use TreeId::ROOT for the main/root tree. For subtrees, use a unique
TreeId that identifies the subtree.
When updating a subtree (non-ROOT tree_id):
- A graft node with
Node::tree_idset to this tree’s ID must already exist in the parent tree before the first subtree update. - The first update for a subtree must include
treedata.
focus: NodeIdThe node within this tree that has keyboard focus when the native host (e.g. window) has focus. If no specific node within the tree has keyboard focus, this must be set to the root. The latest focus state must be provided with every tree update, even if the focus state didn’t change in a given update.
For subtrees, this specifies which node has focus when the subtree itself is focused (i.e., when focus is on the graft node in the parent tree).
Trait Implementations§
Source§impl Clone for TreeUpdate
impl Clone for TreeUpdate
Source§fn clone(&self) -> TreeUpdate
fn clone(&self) -> TreeUpdate
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for TreeUpdate
impl Debug for TreeUpdate
Source§impl<'de> Deserialize<'de> for TreeUpdate
impl<'de> Deserialize<'de> for TreeUpdate
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Source§impl JsonSchema for TreeUpdate
impl JsonSchema for TreeUpdate
Source§fn schema_id() -> Cow<'static, str>
fn schema_id() -> Cow<'static, str>
Source§fn json_schema(generator: &mut SchemaGenerator) -> Schema
fn json_schema(generator: &mut SchemaGenerator) -> Schema
Source§fn inline_schema() -> bool
fn inline_schema() -> bool
$ref keyword. Read more