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Agent

Struct Agent 

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pub struct Agent<P: ChatProvide, M: Memory> {
    pub config: AgentConfig,
    pub llm: ChatModel<P>,
    pub memory: M,
    pub context_builder: ContextBuilder,
    pub toolbox: ToolBox,
    pub hooks: HookManager,
    pub middlewares: MiddlewareManager,
}

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§config: AgentConfig§llm: ChatModel<P>§memory: M§context_builder: ContextBuilder§toolbox: ToolBox§hooks: HookManager§middlewares: MiddlewareManager

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impl<C: ChatProvide, M: Memory> Agent<C, M>

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pub fn tool_list(&self) -> &[ToolDefinition]

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pub fn system_prompt(&self) -> &str

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pub async fn run(&mut self, query: &str) -> AgentResult<AgentControl<String>>

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pub async fn chat(&mut self, query: &str) -> AgentResult<AgentControl<String>>

Auto Trait Implementations§

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impl<P, M> !Freeze for Agent<P, M>

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impl<P, M> !RefUnwindSafe for Agent<P, M>

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impl<P, M> !UnwindSafe for Agent<P, M>

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impl<P, M> Send for Agent<P, M>

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impl<P, M> Sync for Agent<P, M>

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impl<P, M> Unpin for Agent<P, M>
where M: Unpin, P: Unpin,

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impl<P, M> UnsafeUnpin for Agent<P, M>
where M: UnsafeUnpin, P: UnsafeUnpin,

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impl<T> Any for T
where T: 'static + ?Sized,

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where T: ?Sized,

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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T> Instrument for T

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fn into(self) -> U

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