pub trait AuxiliaryRunService: Send + Sync {
// Required methods
fn spawn<'life0, 'async_trait>(
&'life0 self,
spec: AuxiliaryRunSpecV1,
evidence: EvidenceSnapshotV1,
parent_cancellation: Option<CancellationToken>,
) -> Pin<Box<dyn Future<Output = Result<AuxiliaryRunHandle, AuxiliaryRunError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn get<'life0, 'life1, 'async_trait>(
&'life0 self,
id: &'life1 str,
) -> Pin<Box<dyn Future<Output = Option<AuxiliaryRunSnapshotV1>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
// Provided methods
fn list<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Vec<AuxiliaryRunSnapshotV1>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait { ... }
fn cancel<'life0, 'life1, 'async_trait>(
&'life0 self,
_id: &'life1 str,
) -> Pin<Box<dyn Future<Output = bool> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait { ... }
}Required Methods§
fn spawn<'life0, 'async_trait>(
&'life0 self,
spec: AuxiliaryRunSpecV1,
evidence: EvidenceSnapshotV1,
parent_cancellation: Option<CancellationToken>,
) -> Pin<Box<dyn Future<Output = Result<AuxiliaryRunHandle, AuxiliaryRunError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn get<'life0, 'life1, 'async_trait>(
&'life0 self,
id: &'life1 str,
) -> Pin<Box<dyn Future<Output = Option<AuxiliaryRunSnapshotV1>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Provided Methods§
fn list<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Vec<AuxiliaryRunSnapshotV1>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn cancel<'life0, 'life1, 'async_trait>(
&'life0 self,
_id: &'life1 str,
) -> Pin<Box<dyn Future<Output = bool> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".