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SkillRegistry

Struct SkillRegistry 

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pub struct SkillRegistry { /* private fields */ }
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Skill registry for managing available skills

Provides skill registration, loading from directories, and lookup by name.

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impl SkillRegistry

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pub fn new() -> Self

Create a new empty skill registry

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pub fn with_builtins() -> Self

Create a registry with built-in skills

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pub fn register(&self, skill: Arc<Skill>)

Register a skill

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pub fn get(&self, name: &str) -> Option<Arc<Skill>>

Get a skill by name

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pub fn list(&self) -> Vec<String>

List all registered skill names

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pub fn all(&self) -> Vec<Arc<Skill>>

Get all registered skills

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pub fn load_from_dir(&self, dir: impl AsRef<Path>) -> Result<usize>

Load skills from a directory

Scans the directory for .md files and attempts to parse them as skills. Silently skips files that fail to parse.

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pub fn load_from_file(&self, path: impl AsRef<Path>) -> Result<Arc<Skill>>

Load a single skill from a file

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pub fn remove(&self, name: &str) -> Option<Arc<Skill>>

Remove a skill by name

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pub fn clear(&self)

Clear all skills

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pub fn len(&self) -> usize

Get the number of registered skills

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pub fn is_empty(&self) -> bool

Check if the registry is empty

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pub fn by_kind(&self, kind: SkillKind) -> Vec<Arc<Skill>>

Get all skills of a specific kind

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pub fn by_tag(&self, tag: &str) -> Vec<Arc<Skill>>

Get all skills with a specific tag

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pub fn to_system_prompt(&self) -> String

Generate system prompt content from all instruction skills

Concatenates the content of all instruction-type skills for injection into the system prompt.

Trait Implementations§

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impl Default for SkillRegistry

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fn default() -> Self

Returns the “default value” for a type. Read more

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