Struct a2lfile::AlignmentFloat16Ieee [−][src]
pub struct AlignmentFloat16Ieee { pub alignment_border: u16, // some fields omitted }
Expand description
Defines the alignment of 16bit floats in complex objects (maps and axis)
Fields
alignment_border: u16
Implementations
Trait Implementations
impl A2lObject<((u32, bool), ())> for AlignmentFloat16Ieee
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impl A2lObject<((u32, bool), ())> for AlignmentFloat16Ieee
[src]fn get_layout(&self) -> &BlockInfo<((u32, bool), ())>
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fn get_layout(&self) -> &BlockInfo<((u32, bool), ())>
[src]get a reference to the BlockInfo that describes the layout of the a2l object
fn get_layout_mut(&mut self) -> &mut BlockInfo<((u32, bool), ())>
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fn get_layout_mut(&mut self) -> &mut BlockInfo<((u32, bool), ())>
[src]get a mutable reference to the BlockInfo that describes the layout of the a2l object
fn reset_location(&mut self)
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fn reset_location(&mut self)
[src]reset the location information on the a2l object. It will be treated like a new object when writing a file
fn merge_includes(&mut self)
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fn merge_includes(&mut self)
[src]reset the reference to an include file on this objct and its children. This causes the object to be written into the output file instead of referenced through /include “filename” Read more
impl Debug for AlignmentFloat16Ieee
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impl Debug for AlignmentFloat16Ieee
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