[−][src]Struct a2d::Rect
Rect struct to make it more convenient to construct sprite instances Assumes a2d coordinates (i.e. origin at upper-left corner)
Implementations
impl Rect
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pub fn new(x1: f32, y1: f32, x2: f32, y2: f32) -> Option<Rect>
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Create a new Rect returns None if the rectangle would be degenerate or close to generate
pub const fn upper_left(&self) -> [f32; 2]
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pub const fn lower_right(&self) -> [f32; 2]
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Trait Implementations
impl Clone for Rect
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impl Copy for Rect
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impl Debug for Rect
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impl From<[[f32; 2]; 2]> for Rect
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impl From<[Point; 2]> for Rect
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impl From<[f32; 4]> for Rect
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impl PartialEq<Rect> for Rect
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impl StructuralPartialEq for Rect
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Auto Trait Implementations
impl RefUnwindSafe for Rect
impl Send for Rect
impl Sync for Rect
impl Unpin for Rect
impl UnwindSafe for Rect
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,