pub enum SystemMessage {
Restart,
Start,
}Expand description
Special messages issued by the actor system. Note that these are treated with the highest priority and will thus be handled before any InnerMessage is handled.
Variants§
Restart
Restarts the actor by replacing it with a new version created with its ActorFactory.
Start
Tells the actor to initialize itself. Note that the initialization is not done by the father for fairness reasons.
Trait Implementations§
Source§impl Clone for SystemMessage
impl Clone for SystemMessage
Source§fn clone(&self) -> SystemMessage
fn clone(&self) -> SystemMessage
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for SystemMessage
Auto Trait Implementations§
impl Freeze for SystemMessage
impl RefUnwindSafe for SystemMessage
impl Send for SystemMessage
impl Sync for SystemMessage
impl Unpin for SystemMessage
impl UnwindSafe for SystemMessage
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more