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Pose

Struct Pose 

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pub struct Pose { /* private fields */ }
Expand description

Use Frame::add_pose to create a new pose.

A pose shares ownership of the tree of the frame it lives in, so holding a pose keeps the tree alive. Pose is Send + Sync.

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impl Pose

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pub fn frame(&self) -> Option<Frame>

Returns the parent frame of this pose.

§Returns

Some(Frame) if the frame still exists in the tree, or None if it has been removed.

§Example
use cartesian_tree::Frame;
use nalgebra::{Vector3, UnitQuaternion};

let frame = Frame::new_origin("base");
let pose = frame.add_pose(Vector3::new(0.0, 0.0, 0.0), UnitQuaternion::identity());
assert_eq!(pose.frame().unwrap().name(), "base");
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pub const fn transformation(&self) -> Isometry3<f64>

Returns the transformation from this pose to its parent frame.

§Returns

The transformation of the pose in its parent frame.

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pub const fn position(&self) -> Vector3<f64>

Returns the position of this pose relative to its parent frame.

§Returns

The position of the pose in its parent frame.

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pub fn orientation(&self) -> Rotation

Returns the orientation of this pose relative to its parent frame.

§Returns

The orientation of the pose in its parent frame.

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pub fn set(&mut self, position: Vector3<f64>, orientation: impl Into<Rotation>)

Sets the pose’s transformation relative to its parent.

§Arguments
  • position: A 3D vector representing the new translational offset from the parent.
  • orientation: An orientation convertible into a unit quaternion for new orientational offset from the parent.
§Example
use cartesian_tree::Frame;
use nalgebra::{Vector3, UnitQuaternion};

let root = Frame::new_origin("root");
let mut pose = root.add_pose(Vector3::new(0.0, 0.0, 1.0), UnitQuaternion::identity());
pose.set(Vector3::new(1.0, 0.0, 0.0), UnitQuaternion::identity());
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pub fn apply_in_parent_frame(&mut self, isometry: &Isometry3<f64>)

Applies the provided isometry interpreted in the parent frame to the pose.

§Arguments
  • isometry: The isometry (describing a motion in the parent frame coordinates) to apply to the current transformation.
§Example
use cartesian_tree::Frame;
use nalgebra::{Isometry3, Translation3, Vector3, UnitQuaternion};

let root = Frame::new_origin("root");
let mut pose = root.add_pose(Vector3::new(0.0, 0.0, 1.0), UnitQuaternion::identity());
pose.apply_in_parent_frame(&Isometry3::from_parts(Translation3::new(1.0, 0.0, 0.0), UnitQuaternion::identity()));
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pub fn apply_in_local_frame(&mut self, isometry: &Isometry3<f64>)

Applies the provided isometry interpreted in the body frame to this pose.

§Arguments
  • isometry: The isometry (describing a motion in the body frame coordinates) to apply to the current transformation.
§Example
use cartesian_tree::Frame;
use nalgebra::{Isometry3, Translation3, Vector3, UnitQuaternion};

let root = Frame::new_origin("root");
let mut pose = root.add_pose(Vector3::new(0.0, 0.0, 1.0), UnitQuaternion::identity());
pose.apply_in_local_frame(&Isometry3::from_parts(Translation3::new(1.0, 0.0, 0.0), UnitQuaternion::identity()));
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pub fn in_frame(&self, target: &Frame) -> Result<Self, CartesianTreeError>

Transforms this pose into the coordinate system of the given target frame.

The computation runs under a single read lock, so it sees a consistent snapshot of the tree even while other threads are updating transforms.

§Arguments
  • target - The frame to express this pose in.
§Returns

A new Pose, expressed in the target frame.

§Errors

Returns a CartesianTreeError if:

  • The pose’s frame or the target frame has been removed from the tree.
  • The frames belong to different trees.
  • There is no common ancestor between self and target.
§Example
use cartesian_tree::Frame;
use nalgebra::{Vector3, UnitQuaternion};

let root = Frame::new_origin("root");
let pose = root.add_pose(Vector3::new(0.0, 0.0, 1.0), UnitQuaternion::identity());
let new_frame = root.add_child("child", Vector3::new(1.0, 0.0, 0.0), UnitQuaternion::identity()).unwrap();
let pose_in_new_frame = pose.in_frame(&new_frame);

Trait Implementations§

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impl Add<LazyTranslation> for &Pose

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type Output = Pose

The resulting type after applying the + operator.
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fn add(self, rhs: LazyTranslation) -> Self::Output

Performs the + operation. Read more
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impl Clone for Pose

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Pose

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Mul<LazyRotation> for &Pose

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type Output = Pose

The resulting type after applying the * operator.
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fn mul(self, rhs: LazyRotation) -> Self::Output

Performs the * operation. Read more
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impl Sub<LazyTranslation> for &Pose

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type Output = Pose

The resulting type after applying the - operator.
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fn sub(self, rhs: LazyTranslation) -> Self::Output

Performs the - operation. Read more

Auto Trait Implementations§

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impl Freeze for Pose

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impl RefUnwindSafe for Pose

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impl Send for Pose

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impl Sync for Pose

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impl Unpin for Pose

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impl UnsafeUnpin for Pose

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impl UnwindSafe for Pose

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.