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LineArtLayer

Struct LineArtLayer 

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pub struct LineArtLayer {
    pub ground: [f64; 4],
    pub fills: Vec<([[f64; 2]; 3], bool)>,
    pub outlines: Vec<(Vec<[f64; 2]>, bool)>,
    pub arrows: Vec<([f64; 2], [f64; 2])>,
}
Expand description

What a Line art instructions picture draws beyond its lines (paper mm): a light grey ground under the picture, the parts’ visible faces as flat triangles painted back to front (white where an earlier step placed the part, blue where the step adds it), each part’s outline in its tier’s heavier ink, and the insertion arrows (a thin black line from where the part starts to its seat, a filled black head at the seat).

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§ground: [f64; 4]

[x0, y0, x1, y1].

§fills: Vec<([[f64; 2]; 3], bool)>

Back to front; true for a part the step adds.

§outlines: Vec<(Vec<[f64; 2]>, bool)>

Outline runs; true for a part the step adds.

§arrows: Vec<([f64; 2], [f64; 2])>

(tail, tip): the head’s point is at the tip.

Implementations§

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impl LineArtLayer

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pub const GROUND: [f64; 3]

The ground (sRGB 0..1), the step pictures’ own.

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pub const PLACED_FILL: [f64; 3]

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pub const ADDING_FILL: [f64; 3]

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pub const PLACED_EDGE: [f64; 3]

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pub const PLACED_OUTLINE: [f64; 3]

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pub const INK: [f64; 3]

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pub const PLACED_EDGE_MM: f64 = 0.18

Stroke widths, mm.

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pub const ADDING_EDGE_MM: f64 = 0.22

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pub const PLACED_OUTLINE_MM: f64 = 0.35

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pub const ADDING_OUTLINE_MM: f64 = 0.6

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pub const SEAM_MM: f64 = 0.15

A fill triangle’s own-colour stroke, closing the seams between them.

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pub const ARROW_SHAFT_MM: f64 = 0.4

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pub const ARROW_HEAD_MM: f64 = 3.6

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pub const ARROW_HEAD_WIDTH_MM: f64 = 2.6

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pub fn head(tail: [f64; 2], tip: [f64; 2]) -> Option<([f64; 2], [[f64; 2]; 3])>

An arrow’s head as a triangle (tip first), None for a zero arrow.

Trait Implementations§

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impl Clone for LineArtLayer

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for LineArtLayer

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for LineArtLayer

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fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl Serialize for LineArtLayer

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for LineArtLayer

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