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SceneBuildReport

Struct SceneBuildReport 

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pub struct SceneBuildReport {
    pub feature_errors: Vec<String>,
    pub unresolved: Vec<String>,
    pub display_errors: Vec<String>,
    pub feature_timings: Vec<(String, f64)>,
    pub feature_outputs: Vec<(String, Vec<String>)>,
    pub frames: Vec<(String, Frame)>,
    pub profiles: Vec<(String, SketchProfile)>,
    pub axes: Vec<(String, Axis)>,
    pub paths: Vec<(String, Vec<NurbsCurve>)>,
    pub points: Vec<(String, ScenePoint)>,
    pub wire_harness: Option<WireHarnessReport>,
    pub pmi: Option<PmiReport>,
}
Expand description

Non-fatal diagnostics from a scene build (mirrors the previous app’s run-history reporting: a failed feature halts the remaining features but the solids built so far still display — seeing what a failing history DID build is the point of the artifact).

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§feature_errors: Vec<String>

Per-feature hard errors, as "<feature id>: <message>".

§unresolved: Vec<String>

Unresolved reference-selection names, as "<feature id>: <name>".

§display_errors: Vec<String>

Solids whose display payload (tessellation) failed, as "<solid name>: <message>" — the solid is skipped, not fatal.

§feature_timings: Vec<(String, f64)>

Per-feature wall-clock execution time (feature id, milliseconds) in run order, carried through from the kernel’s brep_kernel::HistoryResult timings — the history tree’s “N ms” readout.

§feature_outputs: Vec<(String, Vec<String>)>

Per-feature output solid names (feature id, [solid names]) in run order — the history tree’s read-only “Outputs” node.

§frames: Vec<(String, Frame)>

Named plane FRAMES this run resolved (frame name, frame), in run order — every DATUM registers three ({id}:XY|XZ|YZ), every PLANE one ({id}), and a SKETCH its own plane ({id}). Surfaced here so the engine can DISPLAY the construction datum/plane frames (filtered to the D/P producing features) as first-class scene citizens — the resolved frames ride brep_kernel::FeatureResult::frames straight through, no kernel change.

§profiles: Vec<(String, SketchProfile)>

Solved sketch PROFILES this run produced (sketch id, profile), in run order — every SKETCH feature publishes one under its own id. Surfaced here (exactly like Self::frames) so the engine can display each committed sketch as a SHEET SOLID (planar face + named boundary edges + corner vertices) via sketch_display_payload, no kernel-contract change.

§axes: Vec<(String, Axis)>

Named axis LINES this run produced (axis name, line), in run order — a SKETCH publishes one per line geometry (construction included). Surfaced here (exactly like Self::frames/Self::profiles) so the engine can resolve a revolve/sweep axis reference to a world line at annotation-build time, fully headless. #[serde(default)] keeps older serialized reports (pre-axes) deserializing cleanly across the worker boundary.

§paths: Vec<(String, Vec<NurbsCurve>)>

Named PATH chains this run produced (path name, curves), in run order — a SKETCH publishes its whole ordered chain under {id} and EACH model segment under {id}:G{gid}. Surfaced here (exactly like Self::profiles) so the engine can draw a committed sketch’s OPEN geometry: an open chain closes no region, so it publishes no profile, and before this the sheet builder had nothing to draw it from — an open sketch was invisible in 3D. #[serde(default)] keeps older serialized reports (pre-paths) deserializing cleanly across the worker boundary.

§points: Vec<(String, ScenePoint)>

Named world POINTS this run produced (point name, point), in run order — a SKETCH publishes every solved point under {id}:P{pid} with its construction flag. Surfaced here (exactly like Self::paths) so the engine can draw a committed sketch’s STANDALONE points: a points-only sketch (a hole-placement sketch) has no segment and no profile, so before this the sheet builder had nothing to draw it from — it was invisible and unpickable in 3D. #[serde(default)] keeps older serialized reports (pre-points) deserializing cleanly across the worker boundary.

§wire_harness: Option<WireHarnessReport>

The wire-harness tail’s routing report (endpoints, segments, one route per connection, bundles). Read RUNNER-SIDE like everything else here — the tail ran on the runner’s thread — and shipped so the harness panel reads it off the applied run. #[serde(default)] keeps older serialized reports deserializing across the worker boundary.

§pmi: Option<PmiReport>

The PMI tail’s resolution of every view’s annotations (None when the document carries no pmi block).

Trait Implementations§

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impl Clone for SceneBuildReport

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fn clone(&self) -> SceneBuildReport

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SceneBuildReport

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SceneBuildReport

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fn default() -> SceneBuildReport

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for SceneBuildReport

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for SceneBuildReport

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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