pub struct Model {
pub name: String,
pub geometry: Geometry,
pub shaders: Vec<usize>,
pub two_sided: bool,
}Expand description
One model node and the resource it shows. name is the node name a PDF
/3DNode dictionary refers to; the resource is named {name}.res.
Fields§
§name: String§geometry: Geometry§shaders: Vec<usize>Material index per shading id (at least one).
two_sided: boolDraw back faces too — a lone triangle (an arrowhead) that must not vanish when the model is turned round. A closed solid does not need it.
Trait Implementations§
impl StructuralPartialEq for Model
Auto Trait Implementations§
impl Freeze for Model
impl RefUnwindSafe for Model
impl Send for Model
impl Sync for Model
impl Unpin for Model
impl UnsafeUnpin for Model
impl UnwindSafe for Model
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more