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EntityVisibility

Struct EntityVisibility 

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pub struct EntityVisibility { /* private fields */ }
Expand description

The hidden-entity sets of ONE solid (empty = all visible). Indices are into the owning SolidDisplay’s faces / edges / vertices.

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impl EntityVisibility

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pub fn is_visible(&self, kind: EntityKind, index: usize) -> bool

Whether entity index of kind is currently shown.

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pub fn any_hidden(&self, kind: EntityKind) -> bool

Whether ANY entity of kind is hidden — the render pass’s fast-path guard (nothing hidden ⇒ keep the single whole-buffer draw).

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pub fn set_visible(&mut self, kind: EntityKind, index: usize, visible: bool)

Show/hide a single entity of kind.

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pub fn set_group_visible( &mut self, kind: EntityKind, count: usize, visible: bool, )

Show/hide EVERY entity of kind. count is the number of entities of that kind, so “hide all” enumerates them (and “show all” clears).

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pub fn group_state(&self, kind: EntityKind, count: usize) -> GroupState

The group tristate for count entities of kind. O(1): the hidden set satisfies hidden ⊆ 0..count (see all_hidden), so its len() IS the hidden count — no per-entity scan. Called per solid per egui frame by the Scene panel, so the O(1) matters on point/edge-heavy models.

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pub fn is_face_visible(&self, index: usize) -> bool

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pub fn is_edge_visible(&self, index: usize) -> bool

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pub fn is_vertex_visible(&self, index: usize) -> bool

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pub fn any_face_hidden(&self) -> bool

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pub fn any_edge_hidden(&self) -> bool

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pub fn any_vertex_hidden(&self) -> bool

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pub fn all_hidden(&self, kind: EntityKind, count: usize) -> bool

Whether EVERY entity of kind is hidden — O(1). A solid’s hidden set is always paired with the entity counts it was built against: geometry changes replace the whole SolidDisplay (fresh, empty visibility), and a reused display keeps its counts AND its hidden set together — so hidden ⊆ 0..count holds universally and len() == count ⇔ the whole group is off (individual hides leave len() < count). >= rather than == is defensive only. The render pass uses this to skip a fully-hidden group’s per-vertex draw loop.

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pub fn all_vertices_hidden(&self, count: usize) -> bool

Trait Implementations§

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impl Clone for EntityVisibility

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fn clone(&self) -> EntityVisibility

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for EntityVisibility

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for EntityVisibility

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fn default() -> EntityVisibility

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for EntityVisibility

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for EntityVisibility

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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const ALIGN: usize

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type Init = T

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