pub struct MeshImportRequest {
pub id: u64,
pub format: MeshImportFormat,
pub bytes: Vec<u8>,
pub options: StlConversionOptions,
pub phases: bool,
}Expand description
A mesh reconstruction request. The byte payload moves to the native thread or is serialized to the browser worker; no parsing or fitting happens on UI.
Fields§
§id: u64§format: MeshImportFormat§bytes: Vec<u8>§options: StlConversionOptions§phases: boolStream the interactive import’s phases (Reply::MeshImportPhase)
before the final reply: the parsed mesh, then its regions. The final
reply is the same with or without them.
Trait Implementations§
Source§impl Debug for MeshImportRequest
impl Debug for MeshImportRequest
Source§impl<'de> Deserialize<'de> for MeshImportRequest
impl<'de> Deserialize<'de> for MeshImportRequest
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Forget for MeshImportRequest
impl Freeze for MeshImportRequest
impl Move for MeshImportRequest
impl RefUnwindSafe for MeshImportRequest
impl Send for MeshImportRequest
impl Sync for MeshImportRequest
impl Unpin for MeshImportRequest
impl UnsafeUnpin for MeshImportRequest
impl UnwindSafe for MeshImportRequest
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