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ArcballControls

Struct ArcballControls 

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pub struct ArcballControls {
    pub enabled: bool,
    /* private fields */
}

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§enabled: bool

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impl ArcballControls

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pub fn new() -> Self

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pub fn active_gesture(&self) -> Gesture

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pub fn pointer_down(&mut self, x: f64, y: f64, button: i32) -> bool

Begin a gesture. Returns true when the pointer is captured for camera interaction.

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pub fn pointer_move(&mut self, camera: &mut ViewCamera, x: f64, y: f64) -> bool

Advance the active gesture; mutates the camera. Returns true when the camera changed (the dirty signal).

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pub fn pointer_up(&mut self) -> bool

End the gesture. Returns true if one was active.

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pub fn touch_navigation( &mut self, camera: &mut ViewCamera, from: [f64; 2], to: [f64; 2], scale: f64, ) -> bool

Direct two-finger navigation in viewport pixels. Zoom about the previous midpoint, then carry that point to the new midpoint. Unlike wheel input, the distance ratio is applied exactly, without notch sensitivity.

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pub fn wheel( &mut self, camera: &mut ViewCamera, delta_y: f64, cursor: Option<[f64; 2]>, ) -> bool

Wheel zoom about the target. delta_y is in egui POINTS (see ZOOM_PER_NOTCH); negative = zoom in. Returns true when the camera changed.

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impl Debug for ArcballControls

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ArcballControls

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fn default() -> Self

Returns the “default value” for a type. Read more

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