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Emphasis

Struct Emphasis 

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pub struct Emphasis {
    pub selected_solids: HashSet<String>,
    pub selected_faces: HashSet<String>,
    pub selected_edges: HashSet<String>,
    pub selected_vertices: Vec<VertexRef>,
    pub selected_datums: HashSet<String>,
    pub hovered_solids: HashSet<String>,
    pub hovered_faces: HashSet<String>,
    pub hovered_edges: HashSet<String>,
    pub hovered_vertices: Vec<VertexRef>,
    pub generation: u64,
}
Expand description

The emphasis state (selection + hover), name-keyed like SelectionFilter. Solid-level emphasis cascades to that solid’s faces/edges (the SelectionState._applyToSolid behavior).

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§selected_solids: HashSet<String>§selected_faces: HashSet<String>§selected_edges: HashSet<String>§selected_vertices: Vec<VertexRef>§selected_datums: HashSet<String>

Selected construction datum/plane FRAMES, keyed by frame NAME ({id}:XY for a DATUM base plane, {id} for a PLANE feature). Datums carry no resident geometry, so — like the render-color feed — they emphasize purely by name; a selected datum is re-colored with the selection accent when the engine re-feeds the datum planes.

§hovered_solids: HashSet<String>§hovered_faces: HashSet<String>§hovered_edges: HashSet<String>§hovered_vertices: Vec<VertexRef>§generation: u64

Bumped on every change — cache key for derived GPU state.

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impl Emphasis

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pub fn is_empty(&self) -> bool

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pub fn apply_json(&mut self, json: &str) -> Result<(), String>

Replace the whole emphasis state from the R3 JSON shape: {selected: {solids, faces, edges, vertices:[{solid,position}]}, hovered: {...}}.

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impl Emphasis

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pub fn face_state(&self, solid: &str, face: &str) -> EmphasisState

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pub fn edge_state(&self, solid: &str, edge: &str) -> EmphasisState

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pub fn vertex_state( &self, solid: &str, position: [f64; 3], tol: f64, ) -> EmphasisState

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impl Debug for Emphasis

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Emphasis

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fn default() -> Emphasis

Returns the “default value” for a type. Read more

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