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RenderCore

Struct RenderCore 

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pub struct RenderCore {
    pub device: Device,
    pub queue: Queue,
    /* private fields */
}
Expand description

The window-agnostic renderer: pipelines + layouts for one color format.

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§device: Device§queue: Queue

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impl RenderCore

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pub fn new(device: Device, queue: Queue, format: TextureFormat) -> Self

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impl RenderCore

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pub fn sync_scene( &self, gpu: &mut GpuScene, scene: &RenderScene, settings: &RenderSettings, settings_generation: u64, )

Bring the GPU scene in line with the display scene: new/changed solids upload, unchanged solids keep their buffers (R10), removed solids drop theirs. settings_generation invalidates per-solid style buffers only.

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pub fn upload_scene(&self, scene: &RenderScene) -> GpuScene

Upload a scene from scratch (artifact/one-shot path).

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pub fn upload_scene_with( &self, scene: &RenderScene, settings: &RenderSettings, ) -> GpuScene

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impl RenderCore

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pub fn render_to_view( &mut self, gpu_scene: &mut GpuScene, scene: &RenderScene, params: &FrameParams<'_>, resolve_view: &TextureView, )

Render one frame into resolve_view (a single-sample view of the core’s format). This is the whole engine core; every presentation shell funnels through it.

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pub fn render_to_png( &mut self, scene: &RenderScene, camera: &Camera, width: u32, height: u32, ) -> Result<Vec<u8>, String>

Headless capture (R32/R34): render the scene and return PNG bytes (8-bit RGB, no ancillary chunks — deterministic, R33).

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