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UpdateComponents

Struct UpdateComponents 

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pub struct UpdateComponents { /* private fields */ }
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The shell-owned outdated-parts checker + batch refresher. One instance on the app; the constraints panel reads the count (and runs the refresh), the structure tree reads per-part flags.

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impl UpdateComponents

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pub fn new() -> Self

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pub fn ensure_current( &mut self, state: &mut EngineState, model_store: &dyn ModelStore, save_generation: u64, )

Recompute the outdated/missing sets when the staleness key moved (or after Self::invalidate); otherwise a cheap compare. The shell calls this once per frame BEFORE the assembly panels draw.

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pub fn invalidate(&mut self)

Drop the cache so the next Self::ensure_current recomputes even on an unmoved key (after a run, or an external store change).

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pub fn outdated_count(&self) -> usize

The outdated-entry count — the constraints-header badge number.

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pub fn is_outdated(&self, part_name: &str) -> bool

Whether part_name’s library entry is outdated — the structure tree’s per-node badge (every instance of the part lights).

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pub fn missing(&self) -> &[String]

Entry names noted as source-less (header hover text).

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pub fn run( &mut self, state: &mut EngineState, model_store: &dyn ModelStore, ) -> Result<usize, String>

RUN the update (the header button): recompute against the LIVE document (never a stale cache), rewrite every outdated entry from its store content through refresh_library_entry, then reload ONCE — the kernel self-heals every instance + re-solves, and the main-side sync captures healed snapshots back. Per-entry failures (missing store key, unreadable content) toast and SKIP — the batch never aborts. Returns the number of entries refreshed.

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impl Default for UpdateComponents

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fn default() -> UpdateComponents

Returns the “default value” for a type. Read more

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