pub struct Spin {
pub left: u32,
pub origin: (f64, f64),
pub step: (f64, f64),
pub made: u32,
pub pressed: bool,
}Expand description
A measured camera spin: an orbit drag the app steps ITSELF, one pointer move
per frame, from perf_spin. See BrepApp::spin for why it is not driven
from outside.
The steps run through the same EngineState::pointer_down/move/up the
viewport’s real drag uses (see viewport::interaction), so a spin costs
exactly what dragging the mouse costs — no shortcut past the controls.
Fields§
§left: u32Pointer steps still to make; the drag ends (pointer_up) on the last one.
origin: (f64, f64)Where the drag started, in viewport-local logical px.
step: (f64, f64)Pointer step, in viewport-local logical px per frame.
made: u32Steps already made — the drag is a straight sweep from origin, and
reversing at the halfway mark keeps it inside the viewport however many
frames are asked for.
pressed: boolFalse until the first frame has pressed the button.
Auto Trait Implementations§
impl Freeze for Spin
impl RefUnwindSafe for Spin
impl Send for Spin
impl Sync for Spin
impl Unpin for Spin
impl UnsafeUnpin for Spin
impl UnwindSafe for Spin
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