pub struct FieldActions {
pub clicked: Option<String>,
pub hovered_entity: Option<String>,
}Expand description
What the user did to a field that only the CALLER can act on — both of these need an engine (entering the reference picker; lighting an entity in the 3D scene), and this file deliberately has none.
ONE struct rather than two &mut Option<String> out-params: they carry
different things (a field KEY vs an entity NAME) but the same type, so
adjacent out-params would swap silently at a call site.
Fields§
§clicked: Option<String>A FieldKind::Button was pressed, or a Reference’s Select was — the
field KEY, because acting on either needs the engine.
hovered_entity: Option<String>The pointer is over a reference LINE: the entity NAME that line lists, for the caller to hover-highlight in the 3D scene.
Trait Implementations§
Source§impl Clone for FieldActions
impl Clone for FieldActions
Source§impl Debug for FieldActions
impl Debug for FieldActions
Source§impl Default for FieldActions
impl Default for FieldActions
Source§impl PartialEq for FieldActions
impl PartialEq for FieldActions
impl StructuralPartialEq for FieldActions
Auto Trait Implementations§
impl Freeze for FieldActions
impl RefUnwindSafe for FieldActions
impl Send for FieldActions
impl Sync for FieldActions
impl Unpin for FieldActions
impl UnsafeUnpin for FieldActions
impl UnwindSafe for FieldActions
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