pub struct Icon {
pub ch: char,
pub name: &'static str,
pub uri: &'static str,
pub svg: &'static str,
pub aspect: f32,
pub artwork_svg: &'static str,
pub artwork_aspect: f32,
pub mono: bool,
}Expand description
One catalogued icon: the SVG source for a character, plus what the renderer needs to place and colour it.
Fields§
§ch: charThe character this icon draws — what a string must contain to select it.
name: &'static strPostScript glyph name (e.g. icon_2699), for debugging and docs.
uri: &'static strA stable, per-icon bytes://…svg URI. egui caches the decoded texture
under it, so it must be constant across frames — and it must end in
.svg, which is how egui_extras’ loader recognises the format.
svg: &'static strThe SVG source, with mono artwork already rewritten to white.
aspect: f32width / height of the viewBox — the proportion the font draws it at.
artwork_svg: &'static strSVG cropped to painted bounds, for standalone artwork in icon tiles.
artwork_aspect: f32Aspect ratio of the painted artwork, excluding canvas padding.
mono: boolMonochrome artwork that should take the colour of the surrounding text.
false means the SVG carries its own colours and must not be tinted.
Trait Implementations§
impl Copy for Icon
impl StructuralPartialEq for Icon
Auto Trait Implementations§
impl Freeze for Icon
impl RefUnwindSafe for Icon
impl Send for Icon
impl Sync for Icon
impl Unpin for Icon
impl UnsafeUnpin for Icon
impl UnwindSafe for Icon
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
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