pub struct SelectionPanel { /* private fields */ }Expand description
The selection panel’s own state: the per-frame map of egui widget screen rects, published to JS for the headed verifier to drive real clicks. Rebuilt each frame (there is no DOM — egui is drawn on the canvas).
Implementations§
Source§impl SelectionPanel
impl SelectionPanel
pub fn new() -> Self
Sourcepub fn show_status_bar(
&mut self,
ui: &mut Ui,
state: &mut EngineState,
document: u64,
)
pub fn show_status_bar( &mut self, ui: &mut Ui, state: &mut EngineState, document: u64, )
Draw the selection filter as a row or compact popup in the shell’s
bottom STATUS BAR: a leading “All” tristate checkbox + one CHECKBOX per
pickable kind (all reflecting the LIVE engine selection_filter). Rebuilds
hits as it draws. Called by the bottom bar in modeling mode.
pub fn show_filter_bar(&mut self, ui: &mut Ui, state: &mut EngineState)
pub fn inspection_json( &mut self, state: &mut EngineState, document: u64, ) -> String
Sourcepub fn clear_hits(&mut self)
pub fn clear_hits(&mut self)
Drop the published widget rects. The bottom bar calls this in sketch mode (when the filter row is NOT drawn) so the verifier never sees stale last-modeling-frame rects for widgets that are no longer on screen.
The __brepFilterButton verifier global: {shown, label} — whether
the filter is collapsed to its one button, and the button’s caption.
Trait Implementations§
Auto Trait Implementations§
impl Forget for SelectionPanel
impl Freeze for SelectionPanel
impl Move for SelectionPanel
impl RefUnwindSafe for SelectionPanel
impl Send for SelectionPanel
impl Sync for SelectionPanel
impl Unpin for SelectionPanel
impl UnsafeUnpin for SelectionPanel
impl UnwindSafe for SelectionPanel
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