pub struct ScenePanel { /* private fields */ }Expand description
The Scene tree panel’s transient UI state (the scene + selection live in the engine).
Implementations§
Source§impl ScenePanel
impl ScenePanel
pub fn new() -> Self
Sourcepub fn show(&mut self, ui: &mut Ui, state: &mut EngineState)
pub fn show(&mut self, ui: &mut Ui, state: &mut EngineState)
Draw the Scene tree. Snapshots the scene + current selection into owned
rows, draws them via the shared tree node helper, then applies at most
one deferred engine mutation.
Sourcepub fn hits_json(&self) -> String
pub fn hits_json(&self) -> String
The published widget hit-rects (egui points) for the headed verifier.
Sourcepub fn clear_hits(&mut self)
pub fn clear_hits(&mut self)
Drop the published rects: the dock calls this for a pane it did not
draw this frame (DockState::ui), whose widgets are not on screen.
Trait Implementations§
Auto Trait Implementations§
impl Forget for ScenePanel
impl Freeze for ScenePanel
impl Move for ScenePanel
impl RefUnwindSafe for ScenePanel
impl Send for ScenePanel
impl Sync for ScenePanel
impl Unpin for ScenePanel
impl UnsafeUnpin for ScenePanel
impl UnwindSafe for ScenePanel
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