pub struct SimSession {Show 15 fields
pub setup: String,
pub player: Player,
pub driver: SimDriver,
pub ranges: Vec<RangeTool>,
pub to_model: RigidTransform,
pub marks: Vec<Marker>,
pub collision_motions: BTreeSet<usize>,
pub collisions: Vec<(usize, String, String)>,
pub range_cutters: Vec<RangeCutter>,
pub remote: Option<RemoteSim>,
pub multi_axis: bool,
pub part: Option<MeshSnapshot>,
pub deviation: Option<DeviationMap>,
pub legend: Option<Value>,
pub remaining: Option<RemainingStockMesh>,
/* private fields */
}Expand description
A loaded simulation.
Fields§
§setup: String§player: Player§driver: SimDriver§ranges: Vec<RangeTool>§to_model: RigidTransform§marks: Vec<Marker>Collision and gouge markers found by C7’s checked simulation (3-axis streams) at load, with the motions they belong to.
collision_motions: BTreeSet<usize>§collisions: Vec<(usize, String, String)>Every collision found: (motion index in the program, part or body, against).
range_cutters: Vec<RangeCutter>The ranges with their cutters, as the stepping function takes them.
remote: Option<RemoteSim>Some when the background runner holds the stock (C17b); None
simulates inline on the UI thread in bounded chunks.
multi_axis: bool§part: Option<MeshSnapshot>The part in machine coordinates (deviation).
deviation: Option<DeviationMap>§legend: Option<Value>§remaining: Option<RemainingStockMesh>The stock coloured by remaining material (C7’s remaining_stock_mesh),
for the stock version and tolerance in remaining_key.
Implementations§
Source§impl SimSession
impl SimSession
Sourcepub fn mesh(&mut self) -> &StockMesh
pub fn mesh(&mut self) -> &StockMesh
The stock mesh for the driver’s current version (rebuilt on change).
Sourcepub fn range_of(&self, motion: usize) -> Option<&RangeTool>
pub fn range_of(&self, motion: usize) -> Option<&RangeTool>
The range (and its tool) a motion belongs to.
Sourcepub fn caught_up(&self) -> bool
pub fn caught_up(&self) -> bool
Whether the stock shows the player’s completed count with nothing in flight.
Sourcepub fn drive(
&mut self,
state: &mut EngineState,
budget: usize,
chunk: usize,
) -> Result<bool, String>
pub fn drive( &mut self, state: &mut EngineState, budget: usize, chunk: usize, ) -> Result<bool, String>
Bring the stock toward the player’s completed count: inline, at most
budget motions now; on the runner, fold landed replies and submit
the next chunk of at most chunk motions. true while not caught up.
Sourcepub fn cancel(&mut self, state: &mut EngineState) -> bool
pub fn cancel(&mut self, state: &mut EngineState) -> bool
Stop simulating: the chunk in flight is cancelled (between two motions on the native thread) and its reply dropped; the stock stays the last accepted one and the transport pauses there.
Sourcepub fn compare(
&mut self,
options: &DeviationOptions,
scale: f64,
) -> Result<(), String>
pub fn compare( &mut self, options: &DeviationOptions, scale: f64, ) -> Result<(), String>
Compare the stock with the part: the deviation map and its legend.
Sourcepub fn tolerance_here(&self) -> f64
pub fn tolerance_here(&self) -> f64
The tolerance of the operation at the playback position.
Sourcepub fn refresh_remaining(&mut self) -> Result<bool, String>
pub fn refresh_remaining(&mut self) -> Result<bool, String>
Colour the stock as it stands by remaining material against the part
(C7’s remaining_stock_mesh, band edges from the operation tolerance at
the playback position). Recomputed only when the stock version or the
tolerance changed; true when it was.
Sourcepub fn state_json(&self) -> Value
pub fn state_json(&self) -> Value
JSON for cam_sim_state.
Auto Trait Implementations§
impl Forget for SimSession
impl Freeze for SimSession
impl Move for SimSession
impl RefUnwindSafe for SimSession
impl Send for SimSession
impl Sync for SimSession
impl Unpin for SimSession
impl UnsafeUnpin for SimSession
impl UnwindSafe for SimSession
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