pub struct NodeResponse {
pub row_rect: Rect,
pub box_rect: Rect,
pub toggled: bool,
pub label: Response,
pub band: Response,
pub band_drag_started: bool,
}Expand description
What happened to a drawn tree row.
Fields§
§row_rect: RectThe whole row rect (for hit publishing / drag-target hit-testing).
box_rect: RectThe collapse-box rect (for hit publishing).
toggled: boolThe [+]/[-] collapse box was clicked (a pure toggle intent).
label: ResponseThe label response — the DRAG handle and the hover source. Use
.drag_started() / .drag_stopped() to reorder and .hovered() for a
text-keyed highlight. For “the row was clicked” use Self::clicked,
not this: the label’s rect is only its own text.
band: ResponseThe whole ROW BAND, sensing clicks BELOW everything drawn in the row.
egui hands an overlapped point to the last widget registered there and
this one is registered first (UiBuilder::sense), so the collapse box,
the label and every control the caller put in add_right still take
their own clicks — the band only ever receives what none of them wanted,
which is exactly the blank space between them.
It is also the row’s KEYBOARD stop: the label is deliberately not
focusable, so a row is one Tab stop and Enter/Space on it reports
clicked() here.
It senses DRAG as well as click, and it has to: egui withdraws the click
from a press that outlives max_click_duration (0.8 s) or drifts past
max_click_dist (6 pt) whether or not the widget senses drag, so a
click-only band would go dead under exactly the slow, wobbly press an
ordinary hand makes. A caller resolves that press through
Self::drag_started, as the history and constraint trees do.
band_drag_started: boolThe BAND’s drag started, and its press did not begin on one of the row’s
own controls (the collapse box, anything add_right drew). Read through
Self::drag_started.
Implementations§
Source§impl NodeResponse
impl NodeResponse
Sourcepub fn clicked(&self) -> bool
pub fn clicked(&self) -> bool
The ROW was clicked — on its text or anywhere else in its band that no
control of its own claimed. This, not label.clicked(), is what
“the user picked this row” means: a row is a click target across its
whole width, and a label’s rect is only as wide as its text. A click
SELECTS the row’s object.
Sourcepub fn double_clicked(&self) -> bool
pub fn double_clicked(&self) -> bool
The ROW was double-clicked, over the same area as Self::clicked. A
double click OPENS the row’s dialog. egui reports the second press as a
click as well, so on this frame Self::clicked is true too: a
consumer checks this first.
egui’s TRIPLE click counts. egui numbers a click 3 when the click two before it is under 0.6 s old, and a 3 is not a 2 — so a row clicked once and then double-clicked a moment later would otherwise never open.
Source§impl NodeResponse
impl NodeResponse
Sourcepub fn drag_started(&self) -> bool
pub fn drag_started(&self) -> bool
A press on the row turned into a DRAG — on the label or anywhere else along the band. A pane that reorders by drag arms itself from this; a pane that does not still wants it, because a press egui reclassified as a drag is the click it refused to report, and resolving it is the only way a slow click on a row still opens that row.
Auto Trait Implementations§
impl !RefUnwindSafe for NodeResponse
impl !UnwindSafe for NodeResponse
impl Forget for NodeResponse
impl Freeze for NodeResponse
impl Send for NodeResponse
impl Sync for NodeResponse
impl Unpin for NodeResponse
impl UnsafeUnpin for NodeResponse
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