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AutomationQueue

Struct AutomationQueue 

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pub struct AutomationQueue { /* private fields */ }

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impl AutomationQueue

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pub fn new() -> Arc<Self> ⓘ

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pub fn attach(&self, ctx: &Context)

Give the queue the egui context so a submit can wake an idle frame loop.

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pub fn set_waker(&self, waker: Waker)

Install the app thread’s waker (the desktop event loop’s proxy). Work queued before it was installed is not stranded: the waker fires at once.

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pub fn submit(&self, envelope: Envelope) -> Receiver<Reply>

Enqueue a command. The reply arrives on the returned receiver once the app has reached the command’s phase (or at once, for an unknown command or a poisoned session).

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pub fn submit_before( &self, envelope: Envelope, deadline: Option<Instant>, ) -> Receiver<Reply>

A deadline applies before dispatch, never to work already accepted by a handler.

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pub fn withdraw(&self, id: u64) -> Withdrawn

The host stopped waiting for command id. A command still queued is removed and answered as never dispatched; anything else was accepted.

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pub fn has_frameless_work(&self) -> bool

Whether drain_frameless has anything to do: a frame-free command at the head of the queue, or polled work.

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pub fn push_notice(&self, kind: NoticeKind, text: impl Into<String>)

Record something the session should know about — a toast the user would have seen, a refusal, a panic. The app’s own toast lane feeds this every frame (BrepApp::ui), so notices reports what was on screen.

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pub fn take_notices(&self) -> Vec<Notice>

Drain for the notices COMMAND: everything since the last drain. The reply cursor goes back to the start with them — the buffer is empty, so the reply this drain rides out on carries nothing twice.

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pub fn pointer(&self) -> Pointer

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pub fn frame(&self) -> u64

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pub fn has_pending(&self) -> bool

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pub fn is_polling(&self, id: u64) -> bool

Whether a command has started work the queue is polling (see Outcome::Poll): a host keeps stepping frames for it past its usual frame budget, since the work is advancing, not stuck.

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pub fn poison(&self, why: impl Into<String>)

Mark the session unusable (a panic unwound through the app). Every pending and future command is answered with the reason.

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pub fn is_poisoned(&self) -> bool

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pub fn drain_input( &self, raw: &mut RawInput, frame: u64, ppp: f32, view: Option<Rect>, ctx: &Context, )

Phase 1 of the frame: apply input commands as egui::Events and complete captures whose Event::Screenshot arrived. view is the viewport rect of the last frame (for region: viewport crops). ctx is the app’s: the pointer reads egui’s clock from it (the headless host leaves raw.time unset, and egui adds predicted_dt), and a click_gap resets its click history.

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pub fn drain_app(&self, phase: Phase, ctx: &mut Ctx<'_>, frame: u64)

Phases 2 and 3 of the frame. Runs every pending command registered for phase, in order.

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pub fn drain_frameless(&self, ctx: &mut Ctx<'_>) -> bool

Dispatch without a frame (the desktop loop’s service step): the queue’s head, in FIFO order, up to the first command that needs a frame (frameless); then one poll of the work they started. Returns whether polled work is still outstanding. Runs on the app’s thread, so mutations stay sequential with the UI’s own writers.

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pub fn publish_view(&self, handle: &str, revision: u64)

Record which document the frame just drawn shows (called at the end of every app frame), so a capture is bound to what it pictures.

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pub fn next_token(&self) -> u64

A fresh token for a screenshot request.

Trait Implementations§

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impl Default for AutomationQueue

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fn default() -> Self

Returns the “default value” for a type. Read more

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