pub enum Phase {
Ui,
Publish,
Sync,
Fit,
Overlays,
Draw,
}Expand description
The timed phases, in report order. Ui brackets the whole of
BrepApp::ui; the rest are nested inside it and do not sum to it — the
remainder is egui’s own layout, painting and tessellation.
The reported key for Ui is "ui", NOT "frame": a command reply carries
its own frame (the frame NUMBER) at the top level, and a phase of that
name would be overwritten by it in the merged result.
Variants§
Ui
The whole BrepApp::ui body.
Publish
The __brep* state-registry publish blocks.
Sync
RenderCore::sync_scene.
Fit
EngineState::fit_camera_and_overlay (rebuilds the widget overlay).
Overlays
EngineState::ensure_overlays_current.
Draw
RenderCore::render_to_view — encode + submit. On the GL/WebGL2 backend
the driver replays the command buffer synchronously inside submit, so
this is very nearly the whole GPU cost; on WebGPU/Vulkan it is encode
only and the GPU work shows up in dt instead.
Trait Implementations§
impl Copy for Phase
impl Eq for Phase
impl StructuralPartialEq for Phase
Auto Trait Implementations§
impl Freeze for Phase
impl RefUnwindSafe for Phase
impl Send for Phase
impl Sync for Phase
impl Unpin for Phase
impl UnsafeUnpin for Phase
impl UnwindSafe for Phase
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