pub struct SettingsPanel {
pub open: bool,
/* private fields */
}Expand description
The display-settings panel’s own transient UI state. It holds NO model state:
the settings buffer is re-seeded from the live engine each frame (see
SettingsPanel::settings_section).
Fields§
§open: boolWhether the floating window is shown. Toggled by the toolbar gear button
and by the window’s own close (×) button; public so the toolbar can bind
it.
Implementations§
Source§impl SettingsPanel
impl SettingsPanel
Sourcepub fn new() -> Self
pub fn new() -> Self
A fresh panel. The settings buffer is re-seeded from the engine every frame (not stored), so construction needs no engine handle.
Sourcepub fn show(
&mut self,
ctx: &Context,
state: &mut EngineState,
store: &dyn Store,
)
pub fn show( &mut self, ctx: &Context, state: &mut EngineState, store: &dyn Store, )
Draw the floating window (if open) at ctx level — after the panels, like
the file dialog, so it floats over the shell. The open flag is shared with
the toolbar gear button (which toggles it) and the window’s own × (which
closes it). EngineState is the single brain, borrowed in.
Auto Trait Implementations§
impl Freeze for SettingsPanel
impl RefUnwindSafe for SettingsPanel
impl Send for SettingsPanel
impl Sync for SettingsPanel
impl Unpin for SettingsPanel
impl UnsafeUnpin for SettingsPanel
impl UnwindSafe for SettingsPanel
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