pub struct ColliderBuilder {Show 17 fields
pub shape: SharedShape,
pub mass_properties: ColliderMassProps,
pub friction: f32,
pub friction_combine_rule: CoefficientCombineRule,
pub restitution: f32,
pub restitution_combine_rule: CoefficientCombineRule,
pub position: Isometry<f32, Unit<Complex<f32>>, 2>,
pub is_sensor: bool,
pub active_collision_types: ActiveCollisionTypes,
pub active_hooks: ActiveHooks,
pub active_events: ActiveEvents,
pub user_data: u128,
pub collision_groups: InteractionGroups,
pub solver_groups: InteractionGroups,
pub enabled: bool,
pub contact_force_event_threshold: f32,
pub contact_skin: f32,
}Expand description
A structure responsible for building a new collider.
Fields§
§shape: SharedShapeThe shape of the collider to be built.
mass_properties: ColliderMassPropsControls the way the collider’s mass-properties are computed.
friction: f32The friction coefficient of the collider to be built.
friction_combine_rule: CoefficientCombineRuleThe rule used to combine two friction coefficients.
restitution: f32The restitution coefficient of the collider to be built.
restitution_combine_rule: CoefficientCombineRuleThe rule used to combine two restitution coefficients.
position: Isometry<f32, Unit<Complex<f32>>, 2>The position of this collider.
is_sensor: boolIs this collider a sensor?
active_collision_types: ActiveCollisionTypesContact pairs enabled for this collider.
active_hooks: ActiveHooksPhysics hooks enabled for this collider.
active_events: ActiveEventsEvents enabled for this collider.
user_data: u128The user-data of the collider being built.
collision_groups: InteractionGroupsThe collision groups for the collider being built.
solver_groups: InteractionGroupsThe solver groups for the collider being built.
enabled: boolWill the collider being built be enabled?
contact_force_event_threshold: f32The total force magnitude beyond which a contact force event can be emitted.
contact_skin: f32An extra thickness around the collider shape to keep them further apart when colliding.
Implementations§
Source§impl ColliderBuilder
impl ColliderBuilder
Sourcepub fn new(shape: SharedShape) -> ColliderBuilder
pub fn new(shape: SharedShape) -> ColliderBuilder
Initialize a new collider builder with the given shape.
Sourcepub fn compound(
shapes: Vec<(Isometry<f32, Unit<Complex<f32>>, 2>, SharedShape)>,
) -> ColliderBuilder
pub fn compound( shapes: Vec<(Isometry<f32, Unit<Complex<f32>>, 2>, SharedShape)>, ) -> ColliderBuilder
Initialize a new collider builder with a compound shape.
Sourcepub fn ball(radius: f32) -> ColliderBuilder
pub fn ball(radius: f32) -> ColliderBuilder
Initialize a new collider builder with a ball shape defined by its radius.
Sourcepub fn halfspace(
outward_normal: Unit<Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>>,
) -> ColliderBuilder
pub fn halfspace( outward_normal: Unit<Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>>, ) -> ColliderBuilder
Initialize a new collider build with a half-space shape defined by the outward normal of its planar boundary.
Sourcepub fn cuboid(hx: f32, hy: f32) -> ColliderBuilder
pub fn cuboid(hx: f32, hy: f32) -> ColliderBuilder
Initialize a new collider builder with a cuboid shape defined by its half-extents.
Sourcepub fn round_cuboid(hx: f32, hy: f32, border_radius: f32) -> ColliderBuilder
pub fn round_cuboid(hx: f32, hy: f32, border_radius: f32) -> ColliderBuilder
Initialize a new collider builder with a round cuboid shape defined by its half-extents and border radius.
Sourcepub fn capsule_from_endpoints(
a: OPoint<f32, Const<2>>,
b: OPoint<f32, Const<2>>,
radius: f32,
) -> ColliderBuilder
pub fn capsule_from_endpoints( a: OPoint<f32, Const<2>>, b: OPoint<f32, Const<2>>, radius: f32, ) -> ColliderBuilder
Initialize a new collider builder with a capsule defined from its endpoints.
See also ColliderBuilder::capsule_x, ColliderBuilder::capsule_y, and
[ColliderBuilder::capsule_z], for a simpler way to build capsules with common
orientations.
Sourcepub fn capsule_x(half_height: f32, radius: f32) -> ColliderBuilder
pub fn capsule_x(half_height: f32, radius: f32) -> ColliderBuilder
Initialize a new collider builder with a capsule shape aligned with the x axis.
Sourcepub fn capsule_y(half_height: f32, radius: f32) -> ColliderBuilder
pub fn capsule_y(half_height: f32, radius: f32) -> ColliderBuilder
Initialize a new collider builder with a capsule shape aligned with the y axis.
Sourcepub fn segment(
a: OPoint<f32, Const<2>>,
b: OPoint<f32, Const<2>>,
) -> ColliderBuilder
pub fn segment( a: OPoint<f32, Const<2>>, b: OPoint<f32, Const<2>>, ) -> ColliderBuilder
Initializes a collider builder with a segment shape.
Sourcepub fn triangle(
a: OPoint<f32, Const<2>>,
b: OPoint<f32, Const<2>>,
c: OPoint<f32, Const<2>>,
) -> ColliderBuilder
pub fn triangle( a: OPoint<f32, Const<2>>, b: OPoint<f32, Const<2>>, c: OPoint<f32, Const<2>>, ) -> ColliderBuilder
Initializes a collider builder with a triangle shape.
Sourcepub fn round_triangle(
a: OPoint<f32, Const<2>>,
b: OPoint<f32, Const<2>>,
c: OPoint<f32, Const<2>>,
border_radius: f32,
) -> ColliderBuilder
pub fn round_triangle( a: OPoint<f32, Const<2>>, b: OPoint<f32, Const<2>>, c: OPoint<f32, Const<2>>, border_radius: f32, ) -> ColliderBuilder
Initializes a collider builder with a triangle shape with round corners.
Sourcepub fn polyline(
vertices: Vec<OPoint<f32, Const<2>>>,
indices: Option<Vec<[u32; 2]>>,
) -> ColliderBuilder
pub fn polyline( vertices: Vec<OPoint<f32, Const<2>>>, indices: Option<Vec<[u32; 2]>>, ) -> ColliderBuilder
Initializes a collider builder with a polyline shape defined by its vertex and index buffers.
Sourcepub fn trimesh(
vertices: Vec<OPoint<f32, Const<2>>>,
indices: Vec<[u32; 3]>,
) -> ColliderBuilder
pub fn trimesh( vertices: Vec<OPoint<f32, Const<2>>>, indices: Vec<[u32; 3]>, ) -> ColliderBuilder
Initializes a collider builder with a triangle mesh shape defined by its vertex and index buffers.
Sourcepub fn trimesh_with_flags(
vertices: Vec<OPoint<f32, Const<2>>>,
indices: Vec<[u32; 3]>,
flags: TriMeshFlags,
) -> ColliderBuilder
pub fn trimesh_with_flags( vertices: Vec<OPoint<f32, Const<2>>>, indices: Vec<[u32; 3]>, flags: TriMeshFlags, ) -> ColliderBuilder
Initializes a collider builder with a triangle mesh shape defined by its vertex and index buffers and flags controlling its pre-processing.
Sourcepub fn convex_decomposition(
vertices: &[OPoint<f32, Const<2>>],
indices: &[[u32; 2]],
) -> ColliderBuilder
pub fn convex_decomposition( vertices: &[OPoint<f32, Const<2>>], indices: &[[u32; 2]], ) -> ColliderBuilder
Initializes a collider builder with a compound shape obtained from the decomposition of the given trimesh (in 3D) or polyline (in 2D) into convex parts.
Sourcepub fn round_convex_decomposition(
vertices: &[OPoint<f32, Const<2>>],
indices: &[[u32; 2]],
border_radius: f32,
) -> ColliderBuilder
pub fn round_convex_decomposition( vertices: &[OPoint<f32, Const<2>>], indices: &[[u32; 2]], border_radius: f32, ) -> ColliderBuilder
Initializes a collider builder with a compound shape obtained from the decomposition of the given trimesh (in 3D) or polyline (in 2D) into convex parts dilated with round corners.
Sourcepub fn convex_decomposition_with_params(
vertices: &[OPoint<f32, Const<2>>],
indices: &[[u32; 2]],
params: &VHACDParameters,
) -> ColliderBuilder
pub fn convex_decomposition_with_params( vertices: &[OPoint<f32, Const<2>>], indices: &[[u32; 2]], params: &VHACDParameters, ) -> ColliderBuilder
Initializes a collider builder with a compound shape obtained from the decomposition of the given trimesh (in 3D) or polyline (in 2D) into convex parts.
Sourcepub fn round_convex_decomposition_with_params(
vertices: &[OPoint<f32, Const<2>>],
indices: &[[u32; 2]],
params: &VHACDParameters,
border_radius: f32,
) -> ColliderBuilder
pub fn round_convex_decomposition_with_params( vertices: &[OPoint<f32, Const<2>>], indices: &[[u32; 2]], params: &VHACDParameters, border_radius: f32, ) -> ColliderBuilder
Initializes a collider builder with a compound shape obtained from the decomposition of the given trimesh (in 3D) or polyline (in 2D) into convex parts dilated with round corners.
Sourcepub fn convex_hull(points: &[OPoint<f32, Const<2>>]) -> Option<ColliderBuilder>
pub fn convex_hull(points: &[OPoint<f32, Const<2>>]) -> Option<ColliderBuilder>
Initializes a new collider builder with a 2D convex polygon or 3D convex polyhedron obtained after computing the convex-hull of the given points.
Sourcepub fn round_convex_hull(
points: &[OPoint<f32, Const<2>>],
border_radius: f32,
) -> Option<ColliderBuilder>
pub fn round_convex_hull( points: &[OPoint<f32, Const<2>>], border_radius: f32, ) -> Option<ColliderBuilder>
Initializes a new collider builder with a round 2D convex polygon or 3D convex polyhedron
obtained after computing the convex-hull of the given points. The shape is dilated
by a sphere of radius border_radius.
Sourcepub fn convex_polyline(
points: Vec<OPoint<f32, Const<2>>>,
) -> Option<ColliderBuilder>
pub fn convex_polyline( points: Vec<OPoint<f32, Const<2>>>, ) -> Option<ColliderBuilder>
Creates a new collider builder that is a convex polygon formed by the given polyline assumed to be convex (no convex-hull will be automatically computed).
Sourcepub fn round_convex_polyline(
points: Vec<OPoint<f32, Const<2>>>,
border_radius: f32,
) -> Option<ColliderBuilder>
pub fn round_convex_polyline( points: Vec<OPoint<f32, Const<2>>>, border_radius: f32, ) -> Option<ColliderBuilder>
Creates a new collider builder that is a round convex polygon formed by the
given polyline assumed to be convex (no convex-hull will be automatically
computed). The polygon shape is dilated by a sphere of radius border_radius.
Sourcepub fn heightfield(
heights: Matrix<f32, Dyn, Const<1>, VecStorage<f32, Dyn, Const<1>>>,
scale: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
) -> ColliderBuilder
pub fn heightfield( heights: Matrix<f32, Dyn, Const<1>, VecStorage<f32, Dyn, Const<1>>>, scale: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>, ) -> ColliderBuilder
Initializes a collider builder with a heightfield shape defined by its set of height and a scale factor along each coordinate axis.
Sourcepub fn default_friction() -> f32
pub fn default_friction() -> f32
The default friction coefficient used by the collider builder.
Sourcepub fn default_density() -> f32
pub fn default_density() -> f32
The default density used by the collider builder.
Sourcepub fn user_data(self, data: u128) -> ColliderBuilder
pub fn user_data(self, data: u128) -> ColliderBuilder
Sets an arbitrary user-defined 128-bit integer associated to the colliders built by this builder.
Sourcepub fn collision_groups(self, groups: InteractionGroups) -> ColliderBuilder
pub fn collision_groups(self, groups: InteractionGroups) -> ColliderBuilder
Sets the collision groups used by this collider.
Two colliders will interact iff. their collision groups are compatible. See InteractionGroups::test for details.
Sourcepub fn solver_groups(self, groups: InteractionGroups) -> ColliderBuilder
pub fn solver_groups(self, groups: InteractionGroups) -> ColliderBuilder
Sets the solver groups used by this collider.
Forces between two colliders in contact will be computed iff their solver groups are compatible. See InteractionGroups::test for details.
Sourcepub fn sensor(self, is_sensor: bool) -> ColliderBuilder
pub fn sensor(self, is_sensor: bool) -> ColliderBuilder
Sets whether or not the collider built by this builder is a sensor.
Sourcepub fn active_hooks(self, active_hooks: ActiveHooks) -> ColliderBuilder
pub fn active_hooks(self, active_hooks: ActiveHooks) -> ColliderBuilder
The set of physics hooks enabled for this collider.
Sourcepub fn active_events(self, active_events: ActiveEvents) -> ColliderBuilder
pub fn active_events(self, active_events: ActiveEvents) -> ColliderBuilder
The set of events enabled for this collider.
Sourcepub fn active_collision_types(
self,
active_collision_types: ActiveCollisionTypes,
) -> ColliderBuilder
pub fn active_collision_types( self, active_collision_types: ActiveCollisionTypes, ) -> ColliderBuilder
The set of active collision types for this collider.
Sourcepub fn friction(self, friction: f32) -> ColliderBuilder
pub fn friction(self, friction: f32) -> ColliderBuilder
Sets the friction coefficient of the collider this builder will build.
Sourcepub fn friction_combine_rule(
self,
rule: CoefficientCombineRule,
) -> ColliderBuilder
pub fn friction_combine_rule( self, rule: CoefficientCombineRule, ) -> ColliderBuilder
Sets the rule to be used to combine two friction coefficients in a contact.
Sourcepub fn restitution(self, restitution: f32) -> ColliderBuilder
pub fn restitution(self, restitution: f32) -> ColliderBuilder
Sets the restitution coefficient of the collider this builder will build.
Sourcepub fn restitution_combine_rule(
self,
rule: CoefficientCombineRule,
) -> ColliderBuilder
pub fn restitution_combine_rule( self, rule: CoefficientCombineRule, ) -> ColliderBuilder
Sets the rule to be used to combine two restitution coefficients in a contact.
Sourcepub fn density(self, density: f32) -> ColliderBuilder
pub fn density(self, density: f32) -> ColliderBuilder
Sets the uniform density of the collider this builder will build.
This will be overridden by a call to Self::mass or Self::mass_properties so it only
makes sense to call either Self::density or Self::mass or Self::mass_properties.
The mass and angular inertia of this collider will be computed automatically based on its shape.
Sourcepub fn mass(self, mass: f32) -> ColliderBuilder
pub fn mass(self, mass: f32) -> ColliderBuilder
Sets the mass of the collider this builder will build.
This will be overridden by a call to Self::density or Self::mass_properties so it only
makes sense to call either Self::density or Self::mass or Self::mass_properties.
The angular inertia of this collider will be computed automatically based on its shape and this mass value.
Sourcepub fn mass_properties(self, mass_properties: MassProperties) -> ColliderBuilder
pub fn mass_properties(self, mass_properties: MassProperties) -> ColliderBuilder
Sets the mass properties of the collider this builder will build.
This will be overridden by a call to Self::density or Self::mass so it only
makes sense to call either Self::density or Self::mass or Self::mass_properties.
Sourcepub fn contact_force_event_threshold(self, threshold: f32) -> ColliderBuilder
pub fn contact_force_event_threshold(self, threshold: f32) -> ColliderBuilder
Sets the total force magnitude beyond which a contact force event can be emitted.
Sourcepub fn translation(
self,
translation: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
) -> ColliderBuilder
pub fn translation( self, translation: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>, ) -> ColliderBuilder
Sets the initial translation of the collider to be created.
If the collider will be attached to a rigid-body, this sets the translation relative to the rigid-body it will be attached to.
Sourcepub fn rotation(self, angle: f32) -> ColliderBuilder
pub fn rotation(self, angle: f32) -> ColliderBuilder
Sets the initial orientation of the collider to be created.
If the collider will be attached to a rigid-body, this sets the orientation relative to the rigid-body it will be attached to.
Sourcepub fn position(
self,
pos: Isometry<f32, Unit<Complex<f32>>, 2>,
) -> ColliderBuilder
pub fn position( self, pos: Isometry<f32, Unit<Complex<f32>>, 2>, ) -> ColliderBuilder
Sets the initial position (translation and orientation) of the collider to be created.
If the collider will be attached to a rigid-body, this sets the position relative to the rigid-body it will be attached to.
Sourcepub fn position_wrt_parent(
self,
pos: Isometry<f32, Unit<Complex<f32>>, 2>,
) -> ColliderBuilder
👎Deprecated: Use .position instead.
pub fn position_wrt_parent( self, pos: Isometry<f32, Unit<Complex<f32>>, 2>, ) -> ColliderBuilder
.position instead.Sets the initial position (translation and orientation) of the collider to be created, relative to the rigid-body it is attached to.
Sourcepub fn delta(
self,
delta: Isometry<f32, Unit<Complex<f32>>, 2>,
) -> ColliderBuilder
👎Deprecated: Use .position instead.
pub fn delta( self, delta: Isometry<f32, Unit<Complex<f32>>, 2>, ) -> ColliderBuilder
.position instead.Set the position of this collider in the local-space of the rigid-body it is attached to.
Sourcepub fn contact_skin(self, skin_thickness: f32) -> ColliderBuilder
pub fn contact_skin(self, skin_thickness: f32) -> ColliderBuilder
Sets the contact skin of the collider.
The contact skin acts as if the collider was enlarged with a skin of width skin_thickness
around it, keeping objects further apart when colliding.
A non-zero contact skin can increase performance, and in some cases, stability. However it creates a small gap between colliding object (equal to the sum of their skin). If the skin is sufficiently small, this might not be visually significant or can be hidden by the rendering assets.
Sourcepub fn enabled(self, enabled: bool) -> ColliderBuilder
pub fn enabled(self, enabled: bool) -> ColliderBuilder
Enable or disable the collider after its creation.
Trait Implementations§
Source§impl Clone for ColliderBuilder
impl Clone for ColliderBuilder
Source§fn clone(&self) -> ColliderBuilder
fn clone(&self) -> ColliderBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl From<ColliderBuilder> for Collider
impl From<ColliderBuilder> for Collider
Source§fn from(val: ColliderBuilder) -> Collider
fn from(val: ColliderBuilder) -> Collider
Auto Trait Implementations§
impl Freeze for ColliderBuilder
impl !RefUnwindSafe for ColliderBuilder
impl Send for ColliderBuilder
impl Sync for ColliderBuilder
impl Unpin for ColliderBuilder
impl !UnwindSafe for ColliderBuilder
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