Struct World

Source
pub struct World {
    pub entities_and_components: EntitiesAndComponents,
    /* private fields */
}
Expand description

This struct is the main struct for the game engine

Fields§

§entities_and_components: EntitiesAndComponents

This struct holds all the entities and components in the game engine

Implementations§

Source§

impl World

Source

pub fn new() -> Self

Creates a new world

Source

pub fn add_system<T: System + Send + Sync + 'static>( &mut self, system: T, ) -> SystemHandle

Adds a system to the world

Source

pub fn remove_system(&mut self, system: SystemHandle)

Removes a system from the world based on the SystemHandle

Source

pub fn remove_all_systems_of_type<T: System + Send + Sync + 'static>(&mut self)

Removes all systems of a certain type from the world O(n) where n is the number of systems

Source

pub fn remove_all_systems(&mut self)

Removes all systems from the world

Source

pub fn run(&mut self)

Runs the world This will run all the systems in the world and update all the resources

Trait Implementations§

Source§

impl Default for World

Source§

fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

§

impl Freeze for World

§

impl !RefUnwindSafe for World

§

impl !Send for World

§

impl !Sync for World

§

impl Unpin for World

§

impl !UnwindSafe for World

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<T> Pointable for T

Source§

const ALIGN: usize

The alignment of pointer.
Source§

type Init = T

The type for initializers.
Source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
Source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
Source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
Source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> Component for T
where T: 'static,