pub struct EntitiesAndComponents { /* private fields */ }

Implementations§

source§

impl EntitiesAndComponents

source

pub fn new() -> Self

source

pub fn add_entity(&mut self) -> Entity

Adds an entity to the game engine Returns the entity

source

pub fn add_entity_with<T: OwnedComponents<Input = T>>( &mut self, components: T ) -> Entity

source

pub fn remove_entity(&mut self, entity: Entity)

source

pub fn get_entities(&self) -> Vec<Entity>

Gets a reference to all the entities in the game engine Should rarely if ever be used

source

pub fn get_nth_entity(&self, index: usize) -> Option<Entity>

Gets a copy of an entity at a certain index

source

pub fn get_entity_count(&self) -> usize

Gets the number of entities in the game engine

source

pub fn get_all_components(&self, entity: Entity) -> &AnyMap

Gets a reference to all the components on an entity Returns an AnyMap, which can be used to get a reference to a component This should rarely if ever be used

source

pub fn get_all_components_mut(&mut self, entity: Entity) -> &mut AnyMap

Gets a mutable reference to the components on an entity If the entity does not exist, it will panic

source

pub fn try_get_component<T: Component>(&self, entity: Entity) -> Option<&Box<T>>

Gets a reference to a component on an entity If the component does not exist on the entity, it will return None

source

pub fn try_get_component_mut<T: Component>( &mut self, entity: Entity ) -> Option<&mut Box<T>>

Gets a mutable reference to a component on an entity If the component does not exist on the entity, it will return None

source

pub fn get_components<'a, T: ComponentsRef<'a> + 'static>( &'a self, entity: Entity ) -> T::Result

Gets a tuple of references to components on an entity If the component does not exist on the entity, it will panic

source

pub fn get_components_mut<'a, T: ComponentsMut<'a> + 'static>( &'a mut self, entity: Entity ) -> T::Result

Gets a mutable reference to a component on an entity If the component does not exist on the entity, it will panic

source

pub fn try_get_components<'a, T: TryComponentsRef<'a> + 'static>( &'a self, entity: Entity ) -> T::Result

source

pub fn try_get_components_mut<'a, T: TryComponentsMut<'a> + 'static>( &'a mut self, entity: Entity ) -> T::Result

source

pub fn add_component_to<T: Component>(&mut self, entity: Entity, component: T)

Adds a component to an entity If the component already exists on the entity, it will be overwritten

source

pub fn remove_component_from<T: Component>(&mut self, entity: Entity)

source

pub fn get_entities_with_component<T: Component>( &self ) -> Flatten<IntoIter<Values<'_, DefaultKey, Entity>>>

returns an iterator over all entities with a certain component

source

pub fn get_entity_count_with_component<T: Component>(&self) -> usize

source

pub fn get_entity_with_component<T: Component>( &self, index: usize ) -> Option<Entity>

gets the nth entity with a certain component O(n) use get_entities_with_component if you need to iterate over all entities with a certain component

source

pub fn get_resource<T: Resource>(&self) -> Option<&T>

source

pub fn add_resource<T: Resource>(&mut self, resource: T)

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
source§

impl<T> Component for T
where T: 'static,