Expand description
Resource pool management and time-based effects.
Provides a ResourcePool to track stateful values like Current HP or MP,
along with Damage over Time (DoT) and Heal over Time (HoT) effects.
Structs§
- Resource
Event - Emitted when a threshold trigger condition is met.
- Resource
Pool - A stateful resource pool (e.g., Current HP) bounded by a maximum stat.
- Threshold
Trigger - A trigger that emits an event when a condition is met.
- Time
Effect - A time-based effect applied to a resource.
Enums§
- Trigger
Condition - Condition for a threshold trigger.