zstd_complete/decoding/frame_decoder.rs
1//! Framedecoder is the main low-level struct users interact with to decode zstd frames
2//!
3//! Zstandard compressed data is made of one or more frames. Each frame is independent and can be
4//! decompressed independently of other frames. This module contains structures
5//! and utilities that can be used to decode a frame.
6
7use super::frame;
8use crate::decoding;
9use crate::decoding::dictionary::Dictionary;
10use crate::decoding::errors::FrameDecoderError;
11use crate::decoding::scratch::DecoderScratch;
12use crate::io::{Error, Read, Write};
13use alloc::collections::BTreeMap;
14use alloc::vec::Vec;
15use core::convert::TryInto;
16
17/// While the maximum window size allowed by the spec is significantly larger,
18/// our implementation limits it to 100mb to protect against malformed frames.
19const MAXIMUM_ALLOWED_WINDOW_SIZE: u64 = 1024 * 1024 * 100;
20
21/// Low level Zstandard decoder that can be used to decompress frames with fine control over when and how many bytes are decoded.
22///
23/// This decoder is able to decode frames only partially and gives control
24/// over how many bytes/blocks will be decoded at a time (so you don't have to decode a 10GB file into memory all at once).
25/// It reads bytes as needed from a provided source and can be read from to collect partial results.
26///
27/// If you want to just read the whole frame with an `io::Read` without having to deal with manually calling [FrameDecoder::decode_blocks]
28/// you can use the provided [crate::decoding::StreamingDecoder] wich wraps this FrameDecoder.
29///
30/// Workflow is as follows:
31/// ```
32/// use zstd_complete::decoding::BlockDecodingStrategy;
33///
34/// # #[cfg(feature = "std")]
35/// use std::io::{Read, Write};
36///
37/// // no_std environments can use the crate's own Read traits
38/// # #[cfg(not(feature = "std"))]
39/// use zstd_complete::io::{Read, Write};
40///
41/// fn decode_this(mut file: impl Read) {
42/// //Create a new decoder
43/// let mut frame_dec = zstd_complete::decoding::FrameDecoder::new();
44/// let mut result = Vec::new();
45///
46/// // Use reset or init to make the decoder ready to decode the frame from the io::Read
47/// frame_dec.reset(&mut file).unwrap();
48///
49/// // Loop until the frame has been decoded completely
50/// while !frame_dec.is_finished() {
51/// // decode (roughly) batch_size many bytes
52/// frame_dec.decode_blocks(&mut file, BlockDecodingStrategy::UptoBytes(1024)).unwrap();
53///
54/// // read from the decoder to collect bytes from the internal buffer
55/// let bytes_read = frame_dec.read(result.as_mut_slice()).unwrap();
56///
57/// // then do something with it
58/// do_something(&result[0..bytes_read]);
59/// }
60///
61/// // handle the last chunk of data
62/// while frame_dec.can_collect() > 0 {
63/// let x = frame_dec.read(result.as_mut_slice()).unwrap();
64///
65/// do_something(&result[0..x]);
66/// }
67/// }
68///
69/// fn do_something(data: &[u8]) {
70/// # #[cfg(feature = "std")]
71/// std::io::stdout().write_all(data).unwrap();
72/// }
73/// ```
74pub struct FrameDecoder {
75 state: Option<FrameDecoderState>,
76 dicts: BTreeMap<u32, Dictionary>,
77}
78
79struct FrameDecoderState {
80 pub frame_header: frame::FrameHeader,
81 decoder_scratch: DecoderScratch,
82 frame_finished: bool,
83 block_counter: usize,
84 bytes_read_counter: u64,
85 decoded_size_counter: u64,
86 check_sum: Option<u32>,
87 using_dict: Option<u32>,
88}
89
90pub enum BlockDecodingStrategy {
91 All,
92 UptoBlocks(usize),
93 UptoBytes(usize),
94}
95
96impl FrameDecoderState {
97 pub fn new(source: impl Read) -> Result<FrameDecoderState, FrameDecoderError> {
98 let (frame, header_size) = frame::read_frame_header(source)?;
99 let window_size = frame.window_size()?;
100 Ok(FrameDecoderState {
101 frame_header: frame,
102 frame_finished: false,
103 block_counter: 0,
104 decoder_scratch: DecoderScratch::new(window_size as usize),
105 bytes_read_counter: u64::from(header_size),
106 decoded_size_counter: 0,
107 check_sum: None,
108 using_dict: None,
109 })
110 }
111
112 pub fn reset(&mut self, source: impl Read) -> Result<(), FrameDecoderError> {
113 let (frame_header, header_size) = frame::read_frame_header(source)?;
114 let window_size = frame_header.window_size()?;
115
116 if window_size > MAXIMUM_ALLOWED_WINDOW_SIZE {
117 return Err(FrameDecoderError::WindowSizeTooBig {
118 requested: window_size,
119 });
120 }
121
122 self.frame_header = frame_header;
123 self.frame_finished = false;
124 self.block_counter = 0;
125 self.decoder_scratch.reset(window_size as usize);
126 self.bytes_read_counter = u64::from(header_size);
127 self.decoded_size_counter = 0;
128 self.check_sum = None;
129 self.using_dict = None;
130 Ok(())
131 }
132}
133
134impl Default for FrameDecoder {
135 fn default() -> Self {
136 Self::new()
137 }
138}
139
140impl FrameDecoder {
141 /// This will create a new decoder without allocating anything yet.
142 /// init()/reset() will allocate all needed buffers if it is the first time this decoder is used
143 /// else they just reset these buffers with not further allocations
144 pub fn new() -> FrameDecoder {
145 FrameDecoder {
146 state: None,
147 dicts: BTreeMap::new(),
148 }
149 }
150
151 /// init() will allocate all needed buffers if it is the first time this decoder is used
152 /// else they just reset these buffers with not further allocations
153 ///
154 /// Note that all bytes currently in the decodebuffer from any previous frame will be lost. Collect them with collect()/collect_to_writer()
155 ///
156 /// equivalent to reset()
157 pub fn init(&mut self, source: impl Read) -> Result<(), FrameDecoderError> {
158 self.reset(source)
159 }
160
161 /// reset() will allocate all needed buffers if it is the first time this decoder is used
162 /// else they just reset these buffers with not further allocations
163 ///
164 /// Note that all bytes currently in the decodebuffer from any previous frame will be lost. Collect them with collect()/collect_to_writer()
165 ///
166 /// equivalent to init()
167 pub fn reset(&mut self, source: impl Read) -> Result<(), FrameDecoderError> {
168 use FrameDecoderError as err;
169 let state = match &mut self.state {
170 Some(s) => {
171 s.reset(source)?;
172 s
173 }
174 None => {
175 self.state = Some(FrameDecoderState::new(source)?);
176 self.state.as_mut().unwrap()
177 }
178 };
179 if let Some(dict_id) = state.frame_header.dictionary_id() {
180 let dict = self
181 .dicts
182 .get(&dict_id)
183 .ok_or(err::DictNotProvided { dict_id })?;
184 state.decoder_scratch.init_from_dict(dict);
185 state.using_dict = Some(dict_id);
186 }
187 Ok(())
188 }
189
190 /// Add a dict to the FrameDecoder that can be used when needed. The FrameDecoder uses the appropriate one dynamically
191 pub fn add_dict(&mut self, dict: Dictionary) -> Result<(), FrameDecoderError> {
192 self.dicts.insert(dict.id, dict);
193 Ok(())
194 }
195
196 pub fn force_dict(&mut self, dict_id: u32) -> Result<(), FrameDecoderError> {
197 use FrameDecoderError as err;
198 let Some(state) = self.state.as_mut() else {
199 return Err(err::NotYetInitialized);
200 };
201
202 let dict = self
203 .dicts
204 .get(&dict_id)
205 .ok_or(err::DictNotProvided { dict_id })?;
206 state.decoder_scratch.init_from_dict(dict);
207 state.using_dict = Some(dict_id);
208
209 Ok(())
210 }
211
212 /// Returns how many bytes the frame contains after decompression
213 pub fn content_size(&self) -> u64 {
214 match &self.state {
215 None => 0,
216 Some(s) => s.frame_header.frame_content_size(),
217 }
218 }
219
220 /// Returns the checksum that was read from the data. Only available after all bytes have been read. It is the last 4 bytes of a zstd-frame
221 pub fn get_checksum_from_data(&self) -> Option<u32> {
222 let state = self.state.as_ref()?;
223
224 state.check_sum
225 }
226
227 /// Returns the checksum that was calculated while decoding.
228 /// Only a sensible value after all decoded bytes have been collected/read from the FrameDecoder
229 #[cfg(feature = "hash")]
230 pub fn get_calculated_checksum(&self) -> Option<u32> {
231 use core::hash::Hasher;
232
233 let state = self.state.as_ref()?;
234 let cksum_64bit = state.decoder_scratch.buffer.hash.finish();
235 //truncate to lower 32bit because reasons...
236 Some(cksum_64bit as u32)
237 }
238
239 /// Counter for how many bytes have been consumed while decoding the frame
240 pub fn bytes_read_from_source(&self) -> u64 {
241 let state = match &self.state {
242 None => return 0,
243 Some(s) => s,
244 };
245 state.bytes_read_counter
246 }
247
248 /// Counter for how many bytes have been produced while decoding the frame.
249 pub fn decoded_size(&self) -> u64 {
250 let state = match &self.state {
251 None => return 0,
252 Some(s) => s,
253 };
254 state.decoded_size_counter
255 }
256
257 /// Whether the current frames last block has been decoded yet
258 /// If this returns true you can call the drain* functions to get all content
259 /// (the read() function will drain automatically if this returns true)
260 pub fn is_finished(&self) -> bool {
261 let state = match &self.state {
262 None => return true,
263 Some(s) => s,
264 };
265 if state.frame_header.descriptor.content_checksum_flag() {
266 state.frame_finished && state.check_sum.is_some()
267 } else {
268 state.frame_finished
269 }
270 }
271
272 /// Counter for how many blocks have already been decoded
273 pub fn blocks_decoded(&self) -> usize {
274 let state = match &self.state {
275 None => return 0,
276 Some(s) => s,
277 };
278 state.block_counter
279 }
280
281 /// Decodes blocks from a reader. It requires that the framedecoder has been initialized first.
282 /// The Strategy influences how many blocks will be decoded before the function returns
283 /// This is important if you want to manage memory consumption carefully. If you don't care
284 /// about that you can just choose the strategy "All" and have all blocks of the frame decoded into the buffer
285 pub fn decode_blocks(
286 &mut self,
287 mut source: impl Read,
288 strat: BlockDecodingStrategy,
289 ) -> Result<bool, FrameDecoderError> {
290 use FrameDecoderError as err;
291 let state = self.state.as_mut().ok_or(err::NotYetInitialized)?;
292
293 let mut block_dec = decoding::block_decoder::new();
294
295 let buffer_size_before = state.decoder_scratch.buffer.len();
296 let block_counter_before = state.block_counter;
297 loop {
298 vprintln!("################");
299 vprintln!("Next Block: {}", state.block_counter);
300 vprintln!("################");
301 let (block_header, block_header_size) = block_dec
302 .read_block_header(&mut source)
303 .map_err(err::FailedToReadBlockHeader)?;
304 state.bytes_read_counter += u64::from(block_header_size);
305
306 vprintln!();
307 vprintln!(
308 "Found {} block with size: {}, which will be of size: {}",
309 block_header.block_type,
310 block_header.content_size,
311 block_header.decompressed_size
312 );
313
314 let decoded_size_before_block = state.decoder_scratch.buffer.len();
315 let bytes_read_in_block_body = block_dec
316 .decode_block_content(&block_header, &mut state.decoder_scratch, &mut source)
317 .map_err(err::FailedToReadBlockBody)?;
318 state.bytes_read_counter += bytes_read_in_block_body;
319 state.decoded_size_counter +=
320 (state.decoder_scratch.buffer.len() - decoded_size_before_block) as u64;
321
322 state.block_counter += 1;
323
324 vprintln!("Output: {}", state.decoder_scratch.buffer.len());
325
326 if block_header.last_block {
327 state.frame_finished = true;
328 if state.frame_header.descriptor.content_checksum_flag() {
329 let mut chksum = [0u8; 4];
330 source
331 .read_exact(&mut chksum)
332 .map_err(err::FailedToReadChecksum)?;
333 state.bytes_read_counter += 4;
334 let chksum = u32::from_le_bytes(chksum);
335 state.check_sum = Some(chksum);
336 }
337 break;
338 }
339
340 match strat {
341 BlockDecodingStrategy::All => { /* keep going */ }
342 BlockDecodingStrategy::UptoBlocks(n) => {
343 if state.block_counter - block_counter_before >= n {
344 break;
345 }
346 }
347 BlockDecodingStrategy::UptoBytes(n) => {
348 if state.decoder_scratch.buffer.len() - buffer_size_before >= n {
349 break;
350 }
351 }
352 }
353 }
354
355 Ok(state.frame_finished)
356 }
357
358 /// Collect bytes and retain window_size bytes while decoding is still going on.
359 /// After decoding of the frame (is_finished() == true) has finished it will collect all remaining bytes
360 pub fn collect(&mut self) -> Option<Vec<u8>> {
361 let finished = self.is_finished();
362 let state = self.state.as_mut()?;
363 if finished {
364 Some(state.decoder_scratch.buffer.drain())
365 } else {
366 state.decoder_scratch.buffer.drain_to_window_size()
367 }
368 }
369
370 /// Collect bytes and retain window_size bytes while decoding is still going on.
371 /// After decoding of the frame (is_finished() == true) has finished it will collect all remaining bytes
372 pub fn collect_to_writer(&mut self, w: impl Write) -> Result<usize, Error> {
373 let finished = self.is_finished();
374 let state = match &mut self.state {
375 None => return Ok(0),
376 Some(s) => s,
377 };
378 if finished {
379 state.decoder_scratch.buffer.drain_to_writer(w)
380 } else {
381 state.decoder_scratch.buffer.drain_to_window_size_writer(w)
382 }
383 }
384
385 /// How many bytes can currently be collected from the decodebuffer, while decoding is going on this will be lower than the actual decodbuffer size
386 /// because window_size bytes need to be retained for decoding.
387 /// After decoding of the frame (is_finished() == true) has finished it will report all remaining bytes
388 pub fn can_collect(&self) -> usize {
389 let finished = self.is_finished();
390 let state = match &self.state {
391 None => return 0,
392 Some(s) => s,
393 };
394 if finished {
395 state.decoder_scratch.buffer.can_drain()
396 } else {
397 state
398 .decoder_scratch
399 .buffer
400 .can_drain_to_window_size()
401 .unwrap_or(0)
402 }
403 }
404
405 /// Decodes as many blocks as possible from the source slice and reads from the decodebuffer into the target slice
406 /// The source slice may contain only parts of a frame but must contain at least one full block to make progress
407 ///
408 /// By all means use decode_blocks if you have a io.Reader available. This is just for compatibility with other decompressors
409 /// which try to serve an old-style c api
410 ///
411 /// Returns (read, written), if read == 0 then the source did not contain a full block and further calls with the same
412 /// input will not make any progress!
413 ///
414 /// Note that no kind of block can be bigger than 128kb.
415 /// So to be safe use at least 128*1024 (max block content size) + 3 (block_header size) + 18 (max frame_header size) bytes as your source buffer
416 ///
417 /// You may call this function with an empty source after all bytes have been decoded. This is equivalent to just call decoder.read(&mut target)
418 pub fn decode_from_to(
419 &mut self,
420 source: &[u8],
421 target: &mut [u8],
422 ) -> Result<(usize, usize), FrameDecoderError> {
423 use FrameDecoderError as err;
424 let bytes_read_at_start = match &self.state {
425 Some(s) => s.bytes_read_counter,
426 None => 0,
427 };
428
429 if !self.is_finished() || self.state.is_none() {
430 let mut mt_source = source;
431
432 if self.state.is_none() {
433 self.init(&mut mt_source)?;
434 }
435
436 //pseudo block to scope "state" so we can borrow self again after the block
437 {
438 let state = match &mut self.state {
439 Some(s) => s,
440 None => panic!("Bug in library"),
441 };
442 let mut block_dec = decoding::block_decoder::new();
443
444 if state.frame_header.descriptor.content_checksum_flag()
445 && state.frame_finished
446 && state.check_sum.is_none()
447 {
448 //this block is needed if the checksum were the only 4 bytes that were not included in the last decode_from_to call for a frame
449 if mt_source.len() >= 4 {
450 let chksum = mt_source[..4].try_into().expect("optimized away");
451 state.bytes_read_counter += 4;
452 let chksum = u32::from_le_bytes(chksum);
453 state.check_sum = Some(chksum);
454 }
455 return Ok((4, 0));
456 }
457
458 loop {
459 //check if there are enough bytes for the next header
460 if mt_source.len() < 3 {
461 break;
462 }
463 let (block_header, block_header_size) = block_dec
464 .read_block_header(&mut mt_source)
465 .map_err(err::FailedToReadBlockHeader)?;
466
467 // check the needed size for the block before updating counters.
468 // If not enough bytes are in the source, the header will have to be read again, so act like we never read it in the first place
469 if mt_source.len() < block_header.content_size as usize {
470 break;
471 }
472 state.bytes_read_counter += u64::from(block_header_size);
473
474 let bytes_read_in_block_body = block_dec
475 .decode_block_content(
476 &block_header,
477 &mut state.decoder_scratch,
478 &mut mt_source,
479 )
480 .map_err(err::FailedToReadBlockBody)?;
481 state.bytes_read_counter += bytes_read_in_block_body;
482 state.block_counter += 1;
483
484 if block_header.last_block {
485 state.frame_finished = true;
486 if state.frame_header.descriptor.content_checksum_flag() {
487 //if there are enough bytes handle this here. Else the block at the start of this function will handle it at the next call
488 if mt_source.len() >= 4 {
489 let chksum = mt_source[..4].try_into().expect("optimized away");
490 state.bytes_read_counter += 4;
491 let chksum = u32::from_le_bytes(chksum);
492 state.check_sum = Some(chksum);
493 }
494 }
495 break;
496 }
497 }
498 }
499 }
500
501 let result_len = self.read(target).map_err(err::FailedToDrainDecodebuffer)?;
502 let bytes_read_at_end = match &mut self.state {
503 Some(s) => s.bytes_read_counter,
504 None => panic!("Bug in library"),
505 };
506 let read_len = bytes_read_at_end - bytes_read_at_start;
507 Ok((read_len as usize, result_len))
508 }
509
510 /// Decode multiple frames into the output slice.
511 ///
512 /// `input` must contain an exact number of frames.
513 ///
514 /// `output` must be large enough to hold the decompressed data. If you don't know
515 /// how large the output will be, use [`FrameDecoder::decode_blocks`] instead.
516 ///
517 /// This calls [`FrameDecoder::init`], and all bytes currently in the decoder will be lost.
518 ///
519 /// Returns the number of bytes written to `output`.
520 pub fn decode_all(
521 &mut self,
522 mut input: &[u8],
523 mut output: &mut [u8],
524 ) -> Result<usize, FrameDecoderError> {
525 let mut total_bytes_written = 0;
526 while !input.is_empty() {
527 match self.init(&mut input) {
528 Ok(_) => {}
529 Err(FrameDecoderError::ReadFrameHeaderError(
530 crate::decoding::errors::ReadFrameHeaderError::SkipFrame { length, .. },
531 )) => {
532 input = input
533 .get(length as usize..)
534 .ok_or(FrameDecoderError::FailedToSkipFrame)?;
535 continue;
536 }
537 Err(e) => return Err(e),
538 };
539 loop {
540 self.decode_blocks(&mut input, BlockDecodingStrategy::UptoBytes(1024 * 1024))?;
541 let bytes_written = self
542 .read(output)
543 .map_err(FrameDecoderError::FailedToDrainDecodebuffer)?;
544 output = &mut output[bytes_written..];
545 total_bytes_written += bytes_written;
546 if self.can_collect() != 0 {
547 return Err(FrameDecoderError::TargetTooSmall);
548 }
549 if self.is_finished() {
550 break;
551 }
552 }
553 }
554
555 Ok(total_bytes_written)
556 }
557
558 /// Decode multiple frames into the extra capacity of the output vector.
559 ///
560 /// `input` must contain an exact number of frames.
561 ///
562 /// `output` must have enough extra capacity to hold the decompressed data.
563 /// This function will not reallocate or grow the vector. If you don't know
564 /// how large the output will be, use [`FrameDecoder::decode_blocks`] instead.
565 ///
566 /// This calls [`FrameDecoder::init`], and all bytes currently in the decoder will be lost.
567 ///
568 /// The length of the output vector is updated to include the decompressed data.
569 /// The length is not changed if an error occurs.
570 pub fn decode_all_to_vec(
571 &mut self,
572 input: &[u8],
573 output: &mut Vec<u8>,
574 ) -> Result<(), FrameDecoderError> {
575 let len = output.len();
576 let cap = output.capacity();
577 output.resize(cap, 0);
578 match self.decode_all(input, &mut output[len..]) {
579 Ok(bytes_written) => {
580 let new_len = core::cmp::min(len + bytes_written, cap); // Sanitizes `bytes_written`.
581 output.resize(new_len, 0);
582 Ok(())
583 }
584 Err(e) => {
585 output.resize(len, 0);
586 Err(e)
587 }
588 }
589 }
590}
591
592/// Read bytes from the decode_buffer that are no longer needed. While the frame is not yet finished
593/// this will retain window_size bytes, else it will drain it completely
594impl Read for FrameDecoder {
595 fn read(&mut self, target: &mut [u8]) -> Result<usize, Error> {
596 let state = match &mut self.state {
597 None => return Ok(0),
598 Some(s) => s,
599 };
600 if state.frame_finished {
601 state.decoder_scratch.buffer.read_all(target)
602 } else {
603 state.decoder_scratch.buffer.read(target)
604 }
605 }
606}